Post by PhantomVII on Jan 20, 2011 21:19:52 GMT -5
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Download Full Game (with music) - [a href=""][/a]SSBC v. 0.7.exe[/url]
Download Patch (replace exe file): Click to Download Patch from Mediafire
(Remember you can add custom music simply by inserting the OGG or MP3 file into the folder of the corresponding stage under the "music" directory!)
MIRROR DL: Super Smash Bros. Crusade 0.7 www.megaupload.com/?d=Y4ZIC18J
Patch www.mediafire.com/?cbykzcxloibj2do
7-ZIP (File Extracting Program) is also necessary for extracting the files. Download here: www.7zip.org
What is Super Smash Bros. Crusade?
Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.
The Development Team
Falcon8r - Programming
Phantom7 - Art and Graphics
Dr.MarioX (Spriting)
Werekill (Forum Administration)
NightsOwl (Forum Administration)
System Requirements
Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors
Revealed Characters
Veteran Fighters (From previous Smash Bros. installments)
01. Mario
02. Donkey Kong (Incomplete)
03. Link
04. Samus Aran / Zero Suit Samus
05. Yoshi
06. Kirby
07. Fox McCloud
08. Pikachu
09. Ness
10. Captain Falcon
11. Luigi
12. Jigglypuff
13. Peach
14. Mewtwo
15. Wario
16. Meta Knight
17. Lucas
18. Lucario
19. Young Link
20. Solid Snake
21. Sonic the Hedgehog
New Fighters (Crusade Exclusive)
22. Toad
23. Ridley (Incomplete)
24. Krystal
25. Waliugi
26. Saki Amamiya
27. Rosalina
28. Mach Rider
29. Tails
30. Ryu
31. Ristar
32. Bomberman
33. Knuckles
34. Mega Man
35. Goku
FAQs
What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (min. 60 - 70 max. 80. We're shooting for 80. Don't worry; we can handle it. Characters don't require as much space as they may seem to). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku.
What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. We will announce them as we go along, similar to what Sakurai did on the Smash Bros Dojo.
Will this game include and Online Play feature? -- Probably, but no one knows for sure at this point. We may try, but we don't know any simple way to program that for sure...
How many hours a day does the team work on the game? -- We actually don't have a set number of hours per day. We work often, and when we are not busy with other things.
Which Smash Bros. game is SSBC going to resemble the most? -- It is going to have sort of a feel similar to SSB64 and Brawl, but it will include more various features from Brawl. It's hard to say for sure, because the style of play will be very original. I can say this, though: As far as physics go, it will be more like Brawl than Melee.
What resolution does SSBC run in? 960 x 720. However, we do have plans for making an HD version of the game that will run in 1280 x 720.
Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.
Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. There's no L-canceling, though. Some moves will autocancel in their last few frames.
Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in SSBB, for the most part.
How many moves do characters have? Here is a full list:
Jab
Forward, Up, and Down Tilts
Dash Attack
Nair, Fair, Bair, Uair, and Dair
Forward, Up, and Down Smashes
Grab
Forward, Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and Ryu)
Up B (and Smash Up B on few characters)
Down B
Edge Recovery Attack
Final Smash(es)
Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick
How much Hitstun will attacks cause? There is more stun than Brawl, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is partly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has several true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.
Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.
Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.
Will there be Mac Versions? Probably, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.
How can I insert my own music into the game? Simply insert an OGG Vorbis (Must be a .ogg) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.
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