Post by Dettadeus on Jan 13, 2011 22:07:32 GMT -5
EDIT 2-8-11: Alright, y'all, I finished the sprite sheet! *YAY!* Check below or on the last page for all the stuff.
I hope you all remember the Ancient minister. You know, the green robot on the hover pad that dropped subspace bombs all over the trophy world in Subspace Emissary?
Well, I'm making a spritesheet for him so he can be added to Crusade and here's where I'mza gonna post updates.
The moveset (it has annotations for the stuff I have done):
n-jab: thrust with kunai --done
f-tilt: long swipe with kunai --done
u-tilt: upwards slash with kunai --done
d-tilt: downward thrust with kunai --done
dash attack: slides with kunai extended --done
edge attack: jabs forward with kunai as he gets up --done
f-throw: forces opponent into air, throws two kunai at them
u-throw: brings opponent above minister's head, slashes them with a kunai
d-throw: hurls opponent onto ground, jabs them with a kunai
b-throw: swirls around and flings opponent into air behind minister, shoots a laser at them.
f-smash: a R.O.B. appears and tackles forward --done
d-smash: spins around with kunai lowered --done
u-smash: cross-slash with kunai --done
n-aerial: does a 360 with kunai extended in front of him. --done
f-aerial: swipe with kunai
b-aerial: same as R.O.B.'s, chucks hover-pad when in use. --done
u-aerial: throws three kunai upwards in fast succession; become falling projectiles if they don't hit --done
d-aerial: same as R.O.B.'s, chucks hover-pad if in use. --done
n-special: laser (same properties as R.O.B.'s, maybe an extra level of charge) --done
f-special: R.O.B. Launcher appears, fires a rocket. --done
d-special: brooch on cloak acts like a reflector shield (only forward, similar to pit's mirror shield) --done
u-special: hovering platform appears below him, similar properties to R.O.B.'s u-special. --done
final smash: four R.O.B.s and a subspace bomb appear, two R.O.B.s will attempt to grab 1-2 opponents and hold them while the other two activate the subspace bomb. ancient minister hops on his hovering platform and gets out of the way. the explosion will be about the size of jigglypuff's puff-up, and will suck the R.O.B.s (and any opponents they have) into the explosion. explosion functions like a smart bomb with reversed knockback. --done
PRELIMINARY ANNOTATED MOVESET (as in, not finalized, this is just a general idea, but describes some attacks in more detail):
n-jab: thrust with kunai
--First hit ~2%, very low knockback
--second hit ~1%, enough knockback to allow for the third hit
--third hit 4%, medium knockback.
f-tilt: long swipe with kunai
--~10%, medium knockback.
u-tilt: upwards slash with kunai
--~4%, good for comboing.
d-tilt: downward thrust with kunai
~7%, medium knockback, above-average hitstun, should be able to combo from.
dash attack: slides with kunai extended
--~8%, good knockback. should allow for kills at around 100% damage on lighter characters.
edge attack: jabs forward with kunai as he gets up
--just a normal edge attack.
f-throw: forces opponent into air, throws two kunai at them
--~4% for the throw, 3% for each kunai that hits. Works similarly to fox's back throw.
u-throw: brings opponent above minister's head, slashes them with a kunai
--~10%, good knockback.
d-throw: hurls opponent onto ground, jabs them with a kunai
--~9%, low knockback, good for comboing into an up-tilt.
b-throw: swirls around and flings opponent into air behind minister, shoots a laser at them.
--~4% throw, uses same laser as neutral-b
<10s of charge = 2% damage, no extra knockback.
10-19s of charge = 4% damage, very low knockback.
>20s of charge = 8% damage, medium knockback.
f-smash: a R.O.B. appears and tackles forward
--9-12% damage, good knockback, range and damage dependant on charge.
d-smash: spins around with kunai lowered
--1% per hit, 1-3% for last hit, 9 hits, medium knockback.
u-smash: cross-slash with kunai
--10-12% damage, large knockback, similar to link's u-smash.
n-aerial: does a 360 with kunai extended in front of him.
--4-6% damage, mid-low knockback, 9% and good knockback if sweetspotted/tipped.
f-aerial: swipe with kunai
--6% damage, low knockback, 8% and medium knockback if sweetspotted/tipped.
b-aerial: same as R.O.B.'s, fires hover-pad when in use.
--11% damage, high knockback. w/ hoverpad does 13%. hoverpad as a projectile does 5% and medium knockback.
u-aerial: throws three kunai upwards in fast succession; become falling projectiles if they don't hit
--If all three hit when attack is initiated, 14% with very little knockback. Kunai as projectiles do 4%.
d-aerial: same as R.O.B.'s, fires hover-pad if in use.
--15% damage, meteor smash. w/ hoverpad does more knockback, no extra damage, 3% to the Minister.
n-special: laser (same properties as R.O.B.'s with an extra level of charge in the middle)
--<1s of charge = nothing, if within range, can cause 5% burn damage (all levels can do this).
--<10s of charge = 2%, beam lasts 3 frames, appears instantaneously, about one frame of hitstun, no knockback.
--10-19s of charge = 4% damage, very low knockback, a few frames of hitstun, moves extremely fast.
-->20s of charge = 8% damage, no hitstun, medium knockback, medium movement speed.
f-special: R.O.B. Launcher appears, fires a rocket.
--~8%, high knockback, able to track enemies, accellerates for 4 seconds then runs out of fuel and explodes.
d-special: brooch on cloak acts like a reflector shield (only forward, similar to pit's mirror shield)
--2% on activation, high hitstun. Same properties as any other reflector shield, only blocks from front.
u-special: hovering platform appears below him, similar properties to R.O.B.'s u-special.
--no damage, would last 3-4 seconds if used continuously. refuels when touching the ground.
--if out of fuel, activating it in the air stops your vertical movement for about a half second.
final smash: four R.O.B.s and a subspace bomb appear, two R.O.B.s will attempt to grab 1-2 opponents and hold them while the other two activate the subspace bomb. ancient minister hops on his hovering platform and gets out of the way. the explosion will be about the size of jigglypuff's puff-up, and the R.O.B.s will throw any players they have caught into the explosion. explosion functions like a smart bomb with reversed knockback.
--R.O.B.s: move slightly faster than R.O.B.'s normal running speed, possibly jump. Being thrown causes 2% damage and causes you (absolutely) to be caught in the subspace bomb at some point of it's explosion, so long as it's not too late.
--Initial explosion does 30% damage
--Damage maxes out at 90%.
--After the inital explosion, there are 10 individual hits doing varying amounts of damage depending on the level of the explosion* the character is in.
--LEVELS OF THE EXPLOSION:
---There are five levels of the explosion, from the outer edges to the center.
---Innermost level: 6% damage per hit, all characters caught in the explosion are sucked towards this level. Being caught in this level with the initial explosion causes the damage to reach its maximum potential of 90%.
---Second level: 5% damage per hit.
---Third level: 4% damage per hit.
---fourth level: 3% damage per hit.
---Fifth level: 2% damage per hit.
--Also depending on the level is the amount of hitstun and knockback done to the players.
---1st: immense hitstun, no kill potential directly from the FS.
---2nd: Slightly less hitstun, still no kill potential.
---3rd: large hitstun, are sent flying a medium distance after the hitstun wears off.
---4th: about as much hitstun as Krystal's down-special with 10% on the target, high knockback.
---5th: The only level with real kill potential, does no hitstun but a huge amount of knockback.
Taunt is also finished and up.
The Finished Moveset:
Mugshot (Needs to be updated with the new widescreen outline):
Taunt:
Comments? Questions? Suggestions? Tell me what you guy's think.
I hope you all remember the Ancient minister. You know, the green robot on the hover pad that dropped subspace bombs all over the trophy world in Subspace Emissary?
Well, I'm making a spritesheet for him so he can be added to Crusade and here's where I'mza gonna post updates.
The moveset (it has annotations for the stuff I have done):
n-jab: thrust with kunai --done
f-tilt: long swipe with kunai --done
u-tilt: upwards slash with kunai --done
d-tilt: downward thrust with kunai --done
dash attack: slides with kunai extended --done
edge attack: jabs forward with kunai as he gets up --done
f-throw: forces opponent into air, throws two kunai at them
u-throw: brings opponent above minister's head, slashes them with a kunai
d-throw: hurls opponent onto ground, jabs them with a kunai
b-throw: swirls around and flings opponent into air behind minister, shoots a laser at them.
f-smash: a R.O.B. appears and tackles forward --done
d-smash: spins around with kunai lowered --done
u-smash: cross-slash with kunai --done
n-aerial: does a 360 with kunai extended in front of him. --done
f-aerial: swipe with kunai
b-aerial: same as R.O.B.'s, chucks hover-pad when in use. --done
u-aerial: throws three kunai upwards in fast succession; become falling projectiles if they don't hit --done
d-aerial: same as R.O.B.'s, chucks hover-pad if in use. --done
n-special: laser (same properties as R.O.B.'s, maybe an extra level of charge) --done
f-special: R.O.B. Launcher appears, fires a rocket. --done
d-special: brooch on cloak acts like a reflector shield (only forward, similar to pit's mirror shield) --done
u-special: hovering platform appears below him, similar properties to R.O.B.'s u-special. --done
final smash: four R.O.B.s and a subspace bomb appear, two R.O.B.s will attempt to grab 1-2 opponents and hold them while the other two activate the subspace bomb. ancient minister hops on his hovering platform and gets out of the way. the explosion will be about the size of jigglypuff's puff-up, and will suck the R.O.B.s (and any opponents they have) into the explosion. explosion functions like a smart bomb with reversed knockback. --done
PRELIMINARY ANNOTATED MOVESET (as in, not finalized, this is just a general idea, but describes some attacks in more detail):
n-jab: thrust with kunai
--First hit ~2%, very low knockback
--second hit ~1%, enough knockback to allow for the third hit
--third hit 4%, medium knockback.
f-tilt: long swipe with kunai
--~10%, medium knockback.
u-tilt: upwards slash with kunai
--~4%, good for comboing.
d-tilt: downward thrust with kunai
~7%, medium knockback, above-average hitstun, should be able to combo from.
dash attack: slides with kunai extended
--~8%, good knockback. should allow for kills at around 100% damage on lighter characters.
edge attack: jabs forward with kunai as he gets up
--just a normal edge attack.
f-throw: forces opponent into air, throws two kunai at them
--~4% for the throw, 3% for each kunai that hits. Works similarly to fox's back throw.
u-throw: brings opponent above minister's head, slashes them with a kunai
--~10%, good knockback.
d-throw: hurls opponent onto ground, jabs them with a kunai
--~9%, low knockback, good for comboing into an up-tilt.
b-throw: swirls around and flings opponent into air behind minister, shoots a laser at them.
--~4% throw, uses same laser as neutral-b
<10s of charge = 2% damage, no extra knockback.
10-19s of charge = 4% damage, very low knockback.
>20s of charge = 8% damage, medium knockback.
f-smash: a R.O.B. appears and tackles forward
--9-12% damage, good knockback, range and damage dependant on charge.
d-smash: spins around with kunai lowered
--1% per hit, 1-3% for last hit, 9 hits, medium knockback.
u-smash: cross-slash with kunai
--10-12% damage, large knockback, similar to link's u-smash.
n-aerial: does a 360 with kunai extended in front of him.
--4-6% damage, mid-low knockback, 9% and good knockback if sweetspotted/tipped.
f-aerial: swipe with kunai
--6% damage, low knockback, 8% and medium knockback if sweetspotted/tipped.
b-aerial: same as R.O.B.'s, fires hover-pad when in use.
--11% damage, high knockback. w/ hoverpad does 13%. hoverpad as a projectile does 5% and medium knockback.
u-aerial: throws three kunai upwards in fast succession; become falling projectiles if they don't hit
--If all three hit when attack is initiated, 14% with very little knockback. Kunai as projectiles do 4%.
d-aerial: same as R.O.B.'s, fires hover-pad if in use.
--15% damage, meteor smash. w/ hoverpad does more knockback, no extra damage, 3% to the Minister.
n-special: laser (same properties as R.O.B.'s with an extra level of charge in the middle)
--<1s of charge = nothing, if within range, can cause 5% burn damage (all levels can do this).
--<10s of charge = 2%, beam lasts 3 frames, appears instantaneously, about one frame of hitstun, no knockback.
--10-19s of charge = 4% damage, very low knockback, a few frames of hitstun, moves extremely fast.
-->20s of charge = 8% damage, no hitstun, medium knockback, medium movement speed.
f-special: R.O.B. Launcher appears, fires a rocket.
--~8%, high knockback, able to track enemies, accellerates for 4 seconds then runs out of fuel and explodes.
d-special: brooch on cloak acts like a reflector shield (only forward, similar to pit's mirror shield)
--2% on activation, high hitstun. Same properties as any other reflector shield, only blocks from front.
u-special: hovering platform appears below him, similar properties to R.O.B.'s u-special.
--no damage, would last 3-4 seconds if used continuously. refuels when touching the ground.
--if out of fuel, activating it in the air stops your vertical movement for about a half second.
final smash: four R.O.B.s and a subspace bomb appear, two R.O.B.s will attempt to grab 1-2 opponents and hold them while the other two activate the subspace bomb. ancient minister hops on his hovering platform and gets out of the way. the explosion will be about the size of jigglypuff's puff-up, and the R.O.B.s will throw any players they have caught into the explosion. explosion functions like a smart bomb with reversed knockback.
--R.O.B.s: move slightly faster than R.O.B.'s normal running speed, possibly jump. Being thrown causes 2% damage and causes you (absolutely) to be caught in the subspace bomb at some point of it's explosion, so long as it's not too late.
--Initial explosion does 30% damage
--Damage maxes out at 90%.
--After the inital explosion, there are 10 individual hits doing varying amounts of damage depending on the level of the explosion* the character is in.
--LEVELS OF THE EXPLOSION:
---There are five levels of the explosion, from the outer edges to the center.
---Innermost level: 6% damage per hit, all characters caught in the explosion are sucked towards this level. Being caught in this level with the initial explosion causes the damage to reach its maximum potential of 90%.
---Second level: 5% damage per hit.
---Third level: 4% damage per hit.
---fourth level: 3% damage per hit.
---Fifth level: 2% damage per hit.
--Also depending on the level is the amount of hitstun and knockback done to the players.
---1st: immense hitstun, no kill potential directly from the FS.
---2nd: Slightly less hitstun, still no kill potential.
---3rd: large hitstun, are sent flying a medium distance after the hitstun wears off.
---4th: about as much hitstun as Krystal's down-special with 10% on the target, high knockback.
---5th: The only level with real kill potential, does no hitstun but a huge amount of knockback.
Taunt is also finished and up.
The Finished Moveset:
Mugshot (Needs to be updated with the new widescreen outline):
Taunt:
Comments? Questions? Suggestions? Tell me what you guy's think.