Post by DGN on May 30, 2011 21:31:29 GMT -5
Earlier, Da Generic Name had suggested NiGHTS, a highly supported character that wasn't liked by Phantom nor DMX. Da Generic Name later found out information to give representation and popularity 5's, but decided not to post the result due to a low viability and uniqueness.
Da Generic Name then had the notion of Bub from Bubble Bobble, who, like NiGHTS, would have 5's in representation and popularity, but suffered the same problem, a low viability and uniquness rating.
Now, Da Generic Name takes on a new character...
RAYMAN!
Yes, Rayman.
First off, the sprite sheet: i37.tinypic.com/2eb4nme.png
It is almost 100% complete, although it is just missing the final smash. The Normal special, as in the games, would be charged in place. The more you charge, the further it'd go. You can move once you shoot it, but it will always come back to you. It can attack enemies on it's way back as well. Only one can be used at a time, and if used in the air it is already fully charged.
Side Special is self-explanatory.
Up Special would make Rayman rise, not doing any damage, and then slowly descend. It could also be possible to use this to slowly hover downwards in mid-air without rising first, by holding the jump button.
Down Special would make you be put in control of the rocket, as you would in his game. This bears a similarity to Snake's side special.
No Final Smash is given.
I want to show how he could be graded, using the same style as Phantom's grading for Agumon.
Uniqueness: If we look at his appearance, we can clearly tell that he'd be one different person. No character, aside from Ed from Tonic Trouble that was made by the same company as Rayman, appears similar to him. No one. Just appearance alone would make him astoundingly fun to play with.
Now, onto playstyle. Rayman's moves in the sprite sheet (shown below) do not show much of a similarity to other character's moves, although they seem relatively simple. The Up Special and Down special seem a bit similar to Tails' and Snake's, but they bear a small difference.
Overall, this probably receives a 4.5.
Viability: Although not having any limbs, Rayman has to keep his hands and feet near him most of the time. He'd fit in wonderfully, with his cartoonish appearance. His moves would take a bit of lag to move, but not too much, similar to Mario's moves.
As for moveset potential, he uses a variety of moves in all his games, whether it be the first one with his famous fist throwing technique and hair-copter, the direct sequals giving him a variety of weapons to use that are a bit complex, the various plungers and minigames from Raving Rabbids, and possible moves from the new game being made for E3. There are many more possible moves.
For coding, as mentioned above, most of the moves could be similar to other moves in the game, making it not too difficult to code them. The thing I think would be difficult to code would be the normal special, which at that would be basically a very fast Boomerang.
Since there's already a sheet, not much spriting is needed. However, there needs t be a final smash, which could possibly be something such as a bunch of Rabbids coming to attack, or his flying shell to hit many enemies in his own path, similar to Super Sonic except you cannot stop moving.
Overall, it'd probably get a 5.
Popularity: Rayman got re-released a number of times for a number of his games. Rayman 1 was released on the MS-DOS, PlayStation, Atari Jaguar, Sega Saturn, PC, Game Boy Color, Game Boy Advance, PlayStation Network, and for DSiWare. It was originally also going to be released on the SNES, the Mac OS, the N64, the Gizmondo, the Sega 32X, and the Panasonic 3D0. Many fangames have also been made. Rayman 2 was released on the Nintendo 64, PC, Dreamcast, PlayStation, PlayStation 2, Game Boy Color, Nintendo DS, PlayStation Network, iOS, and the Nintendo 3DS. The third was released on the Nintendo GameCube, Game Boy Advance, PlayStation 2, Xbox, PC, Mobile, N-Gage, and the Mac OS X. After this, however, they mainly sticked to a few consoles.
Added to the mainstream games, Rayman also had an educational game, a Golf game, a Bowling game, two educational games, a multiplayer racing and a multiplayer party game, and started the spin-off series of the Rabbids.
Added to this, Rayman had a French television show and a hack for Brawl. There are also a number of Rayman remixes on Newgrounds.
Overall, this probably gives him a 5.
Representation: Saved the best for last.
Let's see Rayman 1's reviews first. Gamespot gave the PC version a 7.4/10. Allgame gave the Playstation version a 4/5. Metacritic gave the Advance version an 84/100, IGN UK gave the GB version a 9/10 and a 7/10 to the Playstation version. Overall, pretty positive reviews. However, added to this, Rayman was awarded "Best Music in a CD-ROM game" and "Best Animation" by Electronic Gaming Monthly. Now, let's go into Rayman 2.
Rayman 2 was given a 9.3/10 by Gamespot, a 9.6/10 by IGN, a 90/100 by MetaCritic, a 93% by GameRankings, and an 8.9/10 by ActionTrip. However, various ports, such as the NDS and 3DS received mediocre reviews.
Rayman 3 received similar scores to the 1st. Metacritic gave the PC version a 74%, the PS2 version a 76%, and the GameCube version a 77%. Gameinformer gave the Xbox version an 8.5/10, gamespot gave the PS2 version an 8.1/10, Gamespy gave it 4/5 stars, IGN gave the PS2 version an 8.9 out of 10, Game critics gave the PS2 version a 8.5/10, Nintendojo gave the PS2 version a 9.5/10, and GameKiq gave the PC version a 9.4 out of ten.
The Rabbids series, however, did not do so good. Metacritic gave it a 58/100, though IGN and Xbox magazine gave it an 8.3 and 6.5 respectively. Quite a bit of a drop, although this game gave a different perspective to the Rayman series-being originally a platformer and then a party game. It's sequal received even worse, with a 7.75/10 by Gameinformer, a 6.3/10 by IGN, Gamerankings gave the Wii version a 66% and the DS version a 50.5%. Metacritic gave it a 67/100. TV party, the last Rabbids game with Rayman, received better reviews. IGN gave it the Best Use of Sound, Best Family Game, and Best Use of the Wii Balance Board awards. IGN gave it a 7/10 and Gametrailers gave it a 7.4/10. However, many fans were not fond of this game due to Rayman's personality and only appearing in cutscenes
Overall, the Rabbids series made Rayman's series lackluster, and even got replaced by the Rabbids, period. Three Rabbids even made it into a TMNT smash game, and Rayman didn't.
If you only count the classic games, which was the main point of representation (nostalgia), it'd get a 4-4.5. If you counted all of the games, it'd get a 3.5-4.
Overall, I think this would make him get a 4.
Representation: 4
Uniqueness: 4.5
Popularity: 5
Viability: 5
Overall: 18.5/20 or 92.5/100.
Well, comments? Questions? Opinions? Devs comments and scores?
Please post.
Da Generic Name then had the notion of Bub from Bubble Bobble, who, like NiGHTS, would have 5's in representation and popularity, but suffered the same problem, a low viability and uniquness rating.
Now, Da Generic Name takes on a new character...
RAYMAN!
Yes, Rayman.
First off, the sprite sheet: i37.tinypic.com/2eb4nme.png
It is almost 100% complete, although it is just missing the final smash. The Normal special, as in the games, would be charged in place. The more you charge, the further it'd go. You can move once you shoot it, but it will always come back to you. It can attack enemies on it's way back as well. Only one can be used at a time, and if used in the air it is already fully charged.
Side Special is self-explanatory.
Up Special would make Rayman rise, not doing any damage, and then slowly descend. It could also be possible to use this to slowly hover downwards in mid-air without rising first, by holding the jump button.
Down Special would make you be put in control of the rocket, as you would in his game. This bears a similarity to Snake's side special.
No Final Smash is given.
I want to show how he could be graded, using the same style as Phantom's grading for Agumon.
Uniqueness: If we look at his appearance, we can clearly tell that he'd be one different person. No character, aside from Ed from Tonic Trouble that was made by the same company as Rayman, appears similar to him. No one. Just appearance alone would make him astoundingly fun to play with.
Now, onto playstyle. Rayman's moves in the sprite sheet (shown below) do not show much of a similarity to other character's moves, although they seem relatively simple. The Up Special and Down special seem a bit similar to Tails' and Snake's, but they bear a small difference.
Overall, this probably receives a 4.5.
Viability: Although not having any limbs, Rayman has to keep his hands and feet near him most of the time. He'd fit in wonderfully, with his cartoonish appearance. His moves would take a bit of lag to move, but not too much, similar to Mario's moves.
As for moveset potential, he uses a variety of moves in all his games, whether it be the first one with his famous fist throwing technique and hair-copter, the direct sequals giving him a variety of weapons to use that are a bit complex, the various plungers and minigames from Raving Rabbids, and possible moves from the new game being made for E3. There are many more possible moves.
For coding, as mentioned above, most of the moves could be similar to other moves in the game, making it not too difficult to code them. The thing I think would be difficult to code would be the normal special, which at that would be basically a very fast Boomerang.
Since there's already a sheet, not much spriting is needed. However, there needs t be a final smash, which could possibly be something such as a bunch of Rabbids coming to attack, or his flying shell to hit many enemies in his own path, similar to Super Sonic except you cannot stop moving.
Overall, it'd probably get a 5.
Popularity: Rayman got re-released a number of times for a number of his games. Rayman 1 was released on the MS-DOS, PlayStation, Atari Jaguar, Sega Saturn, PC, Game Boy Color, Game Boy Advance, PlayStation Network, and for DSiWare. It was originally also going to be released on the SNES, the Mac OS, the N64, the Gizmondo, the Sega 32X, and the Panasonic 3D0. Many fangames have also been made. Rayman 2 was released on the Nintendo 64, PC, Dreamcast, PlayStation, PlayStation 2, Game Boy Color, Nintendo DS, PlayStation Network, iOS, and the Nintendo 3DS. The third was released on the Nintendo GameCube, Game Boy Advance, PlayStation 2, Xbox, PC, Mobile, N-Gage, and the Mac OS X. After this, however, they mainly sticked to a few consoles.
Added to the mainstream games, Rayman also had an educational game, a Golf game, a Bowling game, two educational games, a multiplayer racing and a multiplayer party game, and started the spin-off series of the Rabbids.
Added to this, Rayman had a French television show and a hack for Brawl. There are also a number of Rayman remixes on Newgrounds.
Overall, this probably gives him a 5.
Representation: Saved the best for last.
Let's see Rayman 1's reviews first. Gamespot gave the PC version a 7.4/10. Allgame gave the Playstation version a 4/5. Metacritic gave the Advance version an 84/100, IGN UK gave the GB version a 9/10 and a 7/10 to the Playstation version. Overall, pretty positive reviews. However, added to this, Rayman was awarded "Best Music in a CD-ROM game" and "Best Animation" by Electronic Gaming Monthly. Now, let's go into Rayman 2.
Rayman 2 was given a 9.3/10 by Gamespot, a 9.6/10 by IGN, a 90/100 by MetaCritic, a 93% by GameRankings, and an 8.9/10 by ActionTrip. However, various ports, such as the NDS and 3DS received mediocre reviews.
Rayman 3 received similar scores to the 1st. Metacritic gave the PC version a 74%, the PS2 version a 76%, and the GameCube version a 77%. Gameinformer gave the Xbox version an 8.5/10, gamespot gave the PS2 version an 8.1/10, Gamespy gave it 4/5 stars, IGN gave the PS2 version an 8.9 out of 10, Game critics gave the PS2 version a 8.5/10, Nintendojo gave the PS2 version a 9.5/10, and GameKiq gave the PC version a 9.4 out of ten.
The Rabbids series, however, did not do so good. Metacritic gave it a 58/100, though IGN and Xbox magazine gave it an 8.3 and 6.5 respectively. Quite a bit of a drop, although this game gave a different perspective to the Rayman series-being originally a platformer and then a party game. It's sequal received even worse, with a 7.75/10 by Gameinformer, a 6.3/10 by IGN, Gamerankings gave the Wii version a 66% and the DS version a 50.5%. Metacritic gave it a 67/100. TV party, the last Rabbids game with Rayman, received better reviews. IGN gave it the Best Use of Sound, Best Family Game, and Best Use of the Wii Balance Board awards. IGN gave it a 7/10 and Gametrailers gave it a 7.4/10. However, many fans were not fond of this game due to Rayman's personality and only appearing in cutscenes
Overall, the Rabbids series made Rayman's series lackluster, and even got replaced by the Rabbids, period. Three Rabbids even made it into a TMNT smash game, and Rayman didn't.
If you only count the classic games, which was the main point of representation (nostalgia), it'd get a 4-4.5. If you counted all of the games, it'd get a 3.5-4.
Overall, I think this would make him get a 4.
Representation: 4
Uniqueness: 4.5
Popularity: 5
Viability: 5
Overall: 18.5/20 or 92.5/100.
Well, comments? Questions? Opinions? Devs comments and scores?
Please post.