Post by Dettadeus on Mar 30, 2011 22:39:00 GMT -5
PMed Phantom.
THE EXACT MESSAGE CONTENTS:
THE EXACT MESSAGE CONTENTS:
Sorry to bug you about a topic you dislike in such a problematic time, but I feel I must get this off my chest.
You say that SSE sucked, was gimmicky and unenjoyable? That people didn't like it? That it doesn't deserve representation?
IGN:
Meanwhile, if you're a longtime Nintendo fan, you will be amazed by the presentation of the story sequences in Brawl's unnecessary, but nevertheless lengthy (eight-plus hours) single-player mode, known as the Subspace Emissary. Crisp, colorful full-motion animation sequences tell the story of a ridiculously epic battle between dozens of Mushroom Kingdom characters. It's clear from the opening cinematic that the studio has put a lot of time and thought into crafting the action-packed snippets, which successfully bridge the gap between the traditional platformer-esque challenges comprising the single-player affair. The storyline itself seems almost randomly compiled – a pieced together jigsaw puzzle of different factions coming together. Only after you advance halfway through are you likely to grasp the tale's underlying purpose, but at least it looks and sounds great along the way.
-http://wii.ign.com/articles/856/856580p1.html
Gamespot:
However, the main attraction in single-player is the adventure mode known as the subspace emissary. This is a retooled version of the adventure mode from Super Smash Bros. Melee that features a single story in which all of the characters in the game join together in an epic battle against a mysterious enemy. Subspace emissary follows the exploits of the various characters as they interact with each other, and is typically divided up into a number of loose story threads that eventually weave together; in one level, you may play as Donkey Kong and Diddy Kong, and in the next you may be Lucas and the Pokémon Trainer. Between each level, you're treated with very high-quality and frequently hilarious cutscenes that further advance the story (and in typical Nintendo style, they are entirely dialogue-free).
The subspace emissary consists almost entirely of side-scrolling platforming levels that are filled with the usual bottomless pits, moving platforms, and enemies, and each one is designed to resemble some of the games that the characters are from. For instance, Donkey Kong's early levels are reminiscent of Donkey Kong Country, launcher barrels and all. These platforming levels are for the most part well designed and fun to play, but there are some--in particular the automatically scrolling ones--that the game could have done without, and there are some characters that just don't seem to handle platforming as well as others. Overall, though, the Subspace Emissary is an entertaining new experience for Smash Bros. and a full game in its own right, given that it will last you between eight and 10 hours. To sweeten the deal even more, Subspace Emissary, and in fact all of the single-player game types with the exception of the training and classic modes, can also be played with a friend cooperatively.
-http://www.gamespot.com/wii/action/supersmashbros/review.html?tag=summary%3Bread-review&page=2
Metacritic (Thunderbolt):
Most characters will be unlocked by playing the epic single-player adventure mode, Subspace Emissary. This is the first time in the series that there has been a “true” single-player mode, and this time there’s also plenty of beautiful cut-scenes to go along. While the plot is simple, it goes along with what the game represents, and does a great job of keeping you interested without dialogue. I myself did not expect the game to last this long, and it took over 8 hours to complete this mode, and that was only at 82%. This is because there are things to unlock still, even after completing the game. Starting off slow, the Subspace Emissary mode picks up and becomes quite engrossing. It may annoy some players since this is the only way (as far as I know at this time) to unlock certain characters, but once everything starts to pick up it becomes less tedious and more fun.
-http://www.thunderboltgames.com/reviews/article/super-smash-bros-brawl-review-for-wii.html
Remind me again what you were talking about? I believe that you should reconsider the "representation" part.
And at that, I'd like you to show me three negative reviews you found that would make me think from your point of view.
You say that SSE sucked, was gimmicky and unenjoyable? That people didn't like it? That it doesn't deserve representation?
IGN:
Meanwhile, if you're a longtime Nintendo fan, you will be amazed by the presentation of the story sequences in Brawl's unnecessary, but nevertheless lengthy (eight-plus hours) single-player mode, known as the Subspace Emissary. Crisp, colorful full-motion animation sequences tell the story of a ridiculously epic battle between dozens of Mushroom Kingdom characters. It's clear from the opening cinematic that the studio has put a lot of time and thought into crafting the action-packed snippets, which successfully bridge the gap between the traditional platformer-esque challenges comprising the single-player affair. The storyline itself seems almost randomly compiled – a pieced together jigsaw puzzle of different factions coming together. Only after you advance halfway through are you likely to grasp the tale's underlying purpose, but at least it looks and sounds great along the way.
-http://wii.ign.com/articles/856/856580p1.html
Gamespot:
However, the main attraction in single-player is the adventure mode known as the subspace emissary. This is a retooled version of the adventure mode from Super Smash Bros. Melee that features a single story in which all of the characters in the game join together in an epic battle against a mysterious enemy. Subspace emissary follows the exploits of the various characters as they interact with each other, and is typically divided up into a number of loose story threads that eventually weave together; in one level, you may play as Donkey Kong and Diddy Kong, and in the next you may be Lucas and the Pokémon Trainer. Between each level, you're treated with very high-quality and frequently hilarious cutscenes that further advance the story (and in typical Nintendo style, they are entirely dialogue-free).
The subspace emissary consists almost entirely of side-scrolling platforming levels that are filled with the usual bottomless pits, moving platforms, and enemies, and each one is designed to resemble some of the games that the characters are from. For instance, Donkey Kong's early levels are reminiscent of Donkey Kong Country, launcher barrels and all. These platforming levels are for the most part well designed and fun to play, but there are some--in particular the automatically scrolling ones--that the game could have done without, and there are some characters that just don't seem to handle platforming as well as others. Overall, though, the Subspace Emissary is an entertaining new experience for Smash Bros. and a full game in its own right, given that it will last you between eight and 10 hours. To sweeten the deal even more, Subspace Emissary, and in fact all of the single-player game types with the exception of the training and classic modes, can also be played with a friend cooperatively.
-http://www.gamespot.com/wii/action/supersmashbros/review.html?tag=summary%3Bread-review&page=2
Metacritic (Thunderbolt):
Most characters will be unlocked by playing the epic single-player adventure mode, Subspace Emissary. This is the first time in the series that there has been a “true” single-player mode, and this time there’s also plenty of beautiful cut-scenes to go along. While the plot is simple, it goes along with what the game represents, and does a great job of keeping you interested without dialogue. I myself did not expect the game to last this long, and it took over 8 hours to complete this mode, and that was only at 82%. This is because there are things to unlock still, even after completing the game. Starting off slow, the Subspace Emissary mode picks up and becomes quite engrossing. It may annoy some players since this is the only way (as far as I know at this time) to unlock certain characters, but once everything starts to pick up it becomes less tedious and more fun.
-http://www.thunderboltgames.com/reviews/article/super-smash-bros-brawl-review-for-wii.html
Remind me again what you were talking about? I believe that you should reconsider the "representation" part.
And at that, I'd like you to show me three negative reviews you found that would make me think from your point of view.