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Post by Dettadeus on Apr 24, 2011 10:13:33 GMT -5
The worst recovery in the game is Jigglypuff. Fact. Worst recovery move perhaps, but 2nd or 3rd best recovery potential overall (darn you gliding people). I think Bomberman's recovery is fine so long as you use it right. I would imagine that you could use it at the right distance from the ledge while directly below it and grab it at the peak. Heck, we could make it like Gooey's and make him invincible while he's moving.
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ensane
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Post by ensane on Apr 24, 2011 10:16:59 GMT -5
The sad fact is, not every character can have a great recovery. Though if they don't it should be balanced out by something else.
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dry
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Post by dry on Apr 24, 2011 17:38:48 GMT -5
What I meant by having the worst recovery is that he has the least chance of getting back to the stage. His recovery move has no hitbox during the flight, so people can just go off the stage, hit him away and get back to the stage themselves. If he tries to recover from below, people can run off stage and hit him, then recover. That's why he's so low on my personal tier list. He's pretty much doomed if you get him offstage.
I think the invincibility idea is great. Or at least super armor, like Snake's.
Also, DK's and Bowser's recoveries weren't all that bad. Bowser's had more vertical distance than it looked like (about as much as Link's), and they both had great horizontal distance, which is what you need most of the time. I'd say Link's was by far the worst recovery in Brawl. Once he was outside of his tether recovery range (which he usually was due to low air speed and fast falling speed), his recovery had little distance and didn't auto-sweetspot the ledge.
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ensane
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Post by ensane on Apr 24, 2011 22:32:59 GMT -5
Lol, I always considered Ganon's the worst just because he has two, and they both fail miserably. Also Bower's and especially DK's recoveries are why facing them on frigate is a joke. XD
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dry
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Post by dry on Apr 25, 2011 4:00:41 GMT -5
Lol really? Ganon's flame choke's really good for recovery, cause it's almost impossible to break through (cause its a grab and its long-ranged). Link's even more of a joke on frigate, cause his tether can't grab the moving platforms XD
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Post by El Maiz on Apr 25, 2011 7:07:55 GMT -5
Except that if you both have the same number of lives, you can just jump in they way of Flame Choke and win, because he dies first.
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dry
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Post by dry on Apr 25, 2011 9:08:23 GMT -5
If you both have the same number of lives, and you're recovering, and your opponent's poised to edgeguard, there's already a good chance you're gonna lose :/
EDIT: and anyway, if they're on high enough damage, they'll be killed from the Flame Choke. Don't forget it's quite a powerful spike.
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Post by falcon8r on Apr 25, 2011 13:31:12 GMT -5
I guess Bomberman's recovery isn't the best, and it actually might be kinda bad, now that I think about it. It has a hitbox, but it's below Bomberman, and only during startup. I think that giving him a hitbox while he's rising might make it slightly more viable, or giving him Super Armor, like dry said.
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ensane
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Post by ensane on Apr 26, 2011 22:23:15 GMT -5
Please not another rising hitbox move
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Post by falcon8r on Apr 26, 2011 22:28:14 GMT -5
Please not another rising hitbox move I almost want to quit after reading this. Seriously, does this move resemble Shoryuken at all? I looked at the code again, and, apparently, the move does have about 7 invincibility frames, starting right before the hitbox and ending 6 frames later. That isn't much, so I made it have about 14 frames instead, so maybe that will help.
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Post by Dettadeus on Apr 26, 2011 22:31:47 GMT -5
I almost want to quit after reading this. NOOOOOOOOEZZ. Just make it like Gooey's Space Jump; invincible until it reaches its peak. Or what you did already is probably fine too. Lol, random flashes of invincibility would be interesting though.
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Post by El Maiz on Apr 27, 2011 7:05:51 GMT -5
Random invincibility? That would be epic, but most moves with a lasting hitbox would get through.
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ensane
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Post by ensane on Apr 27, 2011 8:17:50 GMT -5
Please not another rising hitbox move I almost want to quit after reading this. Seriously, does this move resemble Shoryuken at all? I looked at the code again, and, apparently, the move does have about 7 invincibility frames, starting right before the hitbox and ending 6 frames later. That isn't much, so I made it have about 14 frames instead, so maybe that will help. Fine, it was stupid of me to post anyway.
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Post by member 777 on May 4, 2011 17:49:10 GMT -5
can bomber at least start gliding/hovering after use of up b
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Post by falcon8r on May 5, 2011 3:10:25 GMT -5
Er, I think that would be a bit much, although the Bomber Copter is used during his FS.
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Post by PartisanDaw on May 5, 2011 6:31:14 GMT -5
No thanks. He's fine how hes now.
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dry
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Post by dry on Jul 8, 2011 4:20:10 GMT -5
Yeah, Bomberman's become really good, with all that stage control and projectiles. If his tilts become his smashes, he basically becomes like Brawl Snake, but with good air game as well. Heck, he's even slightly broken.
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Post by PartisanDaw on Jul 8, 2011 6:12:20 GMT -5
Yes. Bomberman is a bit broken.
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