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Post by songbird on Feb 4, 2011 0:51:27 GMT -5
Thank you for the welcomes...and I know how you feel there seems to be a great scarcity to girls on the internet...well in certain places... It's a pleasure to meet you guys and I look forward to the overall progress. But anyways, I feel like a lot of people are too quick to judge the game simply because of the graphics/appearance (which is quite tragic -_-) without even getting a chance to experience the game's mechanics, the very soul of it...Though if you somehow managed to train up even a small group of spriters the end results of the game could be very nice. Very nice indeed.
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Post by falcon8r on Feb 4, 2011 11:50:06 GMT -5
Thank you for the welcomes...and I know how you feel there seems to be a great scarcity to girls on the internet...well in certain places... It's a pleasure to meet you guys and I look forward to the overall progress. But anyways, I feel like a lot of people are too quick to judge the game simply because of the graphics/appearance (which is quite tragic -_-) without even getting a chance to experience the game's mechanics, the very soul of it...Though if you somehow managed to train up even a small group of spriters the end results of the game could be very nice. Very nice indeed. Thanks. Part of the goal of these forums is actually to get more people interested in helping out with the game ('specially sprites). I do understand how someone could look at Goku and Mario side-by-side and say, "These graphics are lame! They don't match at all!" But, we want to make sure the game plays before dealing with that.
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Post by falcon8r on Feb 7, 2011 16:06:59 GMT -5
Lol, you should try and make an AI level 11, and have it be essentially one level higher than the cruel melee wireframes from Melee. That would be intense. CRANK IT UP TO ELEVEN! Remember this? Well, turns out I accidentally set a CPU to level 10 as a sort of glitch, and it was much harder than level 9. Should this be an option?
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Post by sumika on Feb 7, 2011 16:14:52 GMT -5
I do. Actually. I think it'd be better for a challenge. Can you change the 10 to C? for Cruel?
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Post by falcon8r on Feb 7, 2011 16:29:31 GMT -5
C for Cruel... lol. I might just put "10" for 10. Haha.
If you want it to be really hard, just turn on Handicap and lower your handicap.
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Post by member 777 on Feb 7, 2011 16:32:58 GMT -5
there is handicap ive never seen it
also just make 11 a sercet level you can unlock later in the game
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Post by falcon8r on Feb 8, 2011 1:25:09 GMT -5
Unlock? Sheesh... You guys and wanting to UNLOCK stuff.
And yes, Handicap is in ze Versus Settingz. Just click ze cursor over ze text field zat sez "3-stock survival test!" or vatever.
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Post by StayPuft on Feb 8, 2011 6:54:01 GMT -5
I'm guessing that falcon either doesn't like to unlock stuff... because, well, unlocking is unlocking. Or, it is hard/annoying to code... X3
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Post by falcon8r on Feb 8, 2011 8:43:20 GMT -5
I'm guessing that falcon either doesn't like to unlock stuff... because, well, unlocking is unlocking. Or, it is hard/annoying to code... X3 No, not terribly hard, maybe annoying sometimes. But I just think it's not necessary to unlock CPU Level 10. Maybe it would be cool. Idk.
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Post by DGN on Feb 8, 2011 9:01:57 GMT -5
Unlockables make the game fun. In order to truly play the game, you must overcome these tests, and after that, you will gain entry into the PILLAR OF MULTIPLAYER! ...or something like that. In versus match games, it kind of gives it a meaning to beat the game; once you unlock everything, you beat the game, but you can still replay it. And the more things you unlock, the longer you can play the game.
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Post by falcon8r on Feb 8, 2011 12:25:27 GMT -5
Yes, this is true. We plan to have a ton of unlockable content as it is, I guess I should mention that. But of course, in 1.0, there won't be as much of it. We'll try to balance the unlockable content with what's already there.
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Post by StayPuft on Feb 8, 2011 16:34:52 GMT -5
A big pro (for me at least) is the ability to add your own music to the game files. I dunno why, but it ups the re-playability meter for me by a lot. Plus, it is fun to battle with a joke song (Like Screen Team's Donkey Kong Country Returns song on Bramble Blast) in the background. C=
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phantomhp
Forum Regular
rogue artist
Posts: 389
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Post by phantomhp on Feb 8, 2011 23:05:06 GMT -5
here's a con even though I'm not sure if this is the right place to complain about this. I just got a 242 hit 300 damage combo on a level 9 computer!! I had him stuck against a house in onnet and just held jab with fox.
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Post by PartisanDaw on Feb 9, 2011 7:29:44 GMT -5
Poor Combo! WAluigi can do that whit his downB too!
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Post by DGN on Feb 9, 2011 8:41:58 GMT -5
Yes, but instead of holding, you have to press it again and agaain and again. TO DEVS: WALUGI CAN SPAM DOWN B, WHEREAS IN PREVIOUS DEMOS HE COULDN'T; ALSO, THE SPRITE THAT SAYS IF SOMETHING IS STUCK IN THE GROUND IS MISSING. In case they accidentally skim over it. But the main importance is Meta Knight; if hit right, you can use your combo at any time to get them stuckabove their head. The hitbox on that needs to change.
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Post by falcon8r on Feb 9, 2011 13:24:22 GMT -5
Okay, I'm on it. But the main importance is Meta Knight; if hit right, you can use your combo at any time to get them stuckabove their head. The hitbox on that needs to change. Eh? What do you mean?
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Post by DGN on Feb 9, 2011 14:08:11 GMT -5
Its hard to activate properly. Sometimes, if you attack, the enemy will go from the front of him, to the top of him, and be hit back and forth by the sword in front and behind him.
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Post by falcon8r on Feb 10, 2011 8:36:01 GMT -5
OH, YOU MEAN META KNIGHT'S JAB. Good Lord, I thought you were still talking about Waluigi's Down B. K.
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Post by fullofammo1 on Feb 23, 2011 11:03:56 GMT -5
Pros: games in good gameplay and stuff there is a great ai and more. cons (kind of): glitchy at rare points. 1 glitch ( when you have a sudden death type match and charge gokus kioken, and use kioken down b he kicks them off to a star k.o and he comes with them. ;D
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