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Post by El Maiz on Jan 16, 2011 9:10:59 GMT -5
WAHOO
He is fun to play against.
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Post by StayPuft on Jan 16, 2011 17:23:13 GMT -5
No. They're completely made up. As someone I look up to once said... Meaning, when creating specials, try to come up with moves that have some representation from the character's games. Only time you can custom moves if it's a character like Ice Climbers, where they have a custom side special. Almost every move in Smash Bros. has some origin.
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Post by El Maiz on Jan 16, 2011 19:48:22 GMT -5
All of G&W's. None of Captain Falcon's.
But if they were in a previous smash, we don't want to make up new things.
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Post by StayPuft on Jan 17, 2011 12:55:28 GMT -5
Captain Falcon's moves are based on his F-Zero racer. The same could be said for Fox's moves.
It's a way to make a moveset for a character that has "never fought on foot"; you take aspects from their vehicle, and give the character a moveset based on that.
I'll copy and paste something my one good friend wrote about movesets:
A element that is perfect and really useful for making cameo moveset to characters who have never fought on foot (Fox, Falco, Wolf, Captain Falcon, ROB). It is often based on the main object they use/drive/fight with and uses the object's abilities to use as specials. In this case, Fox's and Falco's moveset is based off the Arwing. Arwings are capable of firing lasers, boosting, and deflect enemy fire by doing a barrel roll. SSB Fox and Falco are capable of firing lasers, boosting, and deflecting fire by using a reflector. Fox's Blaster is based off the Arwing's laser cannons as both rapidly fire lasers. Fox's Fox Illusion is based off of the Arwing's ability to boost as both of them boost forward. Fox's Reflector is based off of the Arwing's ability to do a barrel roll as they both deflect enemy projectiles. Captain Falcon's moveset is based off of his F-Zero machine, the Blue Falcon. Starfox's gameplay of fighting in a spacecraft fighter in the air has been translated into a ground fighting, melee combat gameplay like Super Smash Brothers.
The main idea is to have the character imitate the thing he is representing. It takes an element from foreign gameplay, makes changes to it without affecting the effects of the element, and puts the translated move into a character by ability or weapon. The move from the representation element in SSB is usually made up; however, it still contains the main effect of the element. So make something up, just remember to contain the unchanged effects with a mixture of custom, suitable, and common sense.
Coping the abilities of an Arwing, Fox has the ability to preform a barrel roll in down special and down aerial, preform somersaults in the up smash, fire lasers in the neutral special, and boost forward in the forward special. Same thing with Captain Falcon, he could boost forward, run/drive forward very fast, and shove opponents like his Blue Falcon. Note that they have slight custom properties in their moves (Fox never had a reflector nor the ability to charge at high speeds. Also, it was unknown whether Captain Falcon is a really fast runner or could boost fast). They are basicly a custom move, but they still have the main effect to represent the object(Arwing/F-Zero machine) the character is representing.
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Post by El Maiz on Jan 17, 2011 17:49:44 GMT -5
So you're saying that we should make Olimar a Rocket Ship?
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Post by StayPuft on Jan 17, 2011 18:22:57 GMT -5
No, you don't get it. Olimar HAS fought on the ground. He uses his Pikmin to do so, hence why he can pluck them, throw them, etc. Captain Falcon, on the other hand, has NOT fought on the ground. To make up for this, they built a moveset based on his F-Zero racer, since otherwise he has nothing.
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Post by El Maiz on Jan 17, 2011 18:44:10 GMT -5
So what does that have to do with this?
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Post by StayPuft on Jan 17, 2011 19:20:35 GMT -5
You said all of Captain Falcon's moves have no origin/whatever. I said "Nuh-uh," and... ...and you don't really care.
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Post by PartisanDaw on Jan 18, 2011 3:46:55 GMT -5
Beeep,Olimar discussion...
Cant wait to try him out!
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Post by El Maiz on Jan 18, 2011 8:14:09 GMT -5
I like Olimar. I think that I'll play as him. StayPuft: I don't recall the Blue Falcon Falcon Punching people.
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Post by DGN on Jan 18, 2011 16:28:53 GMT -5
Starting to get off-topic... Yes, but it was from that famous anime scene.
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Post by El Maiz on Jan 19, 2011 8:11:05 GMT -5
Which came after SSB...
There's no point in changing Olimar.
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Post by SmashKing201 on Jan 21, 2011 10:52:08 GMT -5
Cant wait to play as him.
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Post by PartisanDaw on Jan 22, 2011 3:14:20 GMT -5
Cant wait to play as him. Yeah,me too!
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Post by Dettadeus on Feb 27, 2011 11:43:56 GMT -5
Ok, I'm reviving this thread so we can stop arguing about Olimar in the Ice Climber's suggestion thread.
So, Falcon (and anyone else, I suppose) How exactly will the Pikmin be programmed to do what they do in Brawl? Would it, in any way, be similar to programming a Nana CPU for Popo?
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dry
Forum Regular
sup
Posts: 213
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Post by dry on Jul 8, 2011 3:12:55 GMT -5
If Olimar's coming into this at all, please, dear god, somehow make his up special better. Do you know what Olimar mains have to do when recovering? They have to Whistle until a Purple is at the front, then throw the purple at the guy edgehogging, then immediately use the other 5 to tether to the ledge. If you don't have no purple Pikmin, you're dead, end of. Please buff his up special
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Post by El Maiz on Jul 8, 2011 8:27:34 GMT -5
Edgehogging seems less effective in this game.
Is is absurd for his Up Special to hit people who are on the ledge?
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Post by DGN on Jul 8, 2011 8:42:56 GMT -5
I main Olimar, and I'm fine with it...
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Post by -Dr.MarioX- on Jul 8, 2011 10:06:33 GMT -5
He'll be buffed in many areas, I believe. Most of his moves are the same. I know his throws aren't.
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Post by DGN on Jul 8, 2011 11:12:54 GMT -5
Really? I was actually rather fond of the throws. Any idea on how they'd be different?
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