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Post by Dettadeus on Feb 13, 2011 15:35:51 GMT -5
Darn that mario and his horribly low sleeping sprite. It makes it really hard to hit him with rest in comparison to the other characters.
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Post by falcon8r on Feb 13, 2011 15:39:40 GMT -5
Darn that mario and his horribly low sleeping sprite. It makes it really hard to hit him with rest in comparison to the other characters. Haha, that's weird. I never noticed that. I guess that means Snake is hard to hit too.
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Post by Dettadeus on Feb 13, 2011 15:44:01 GMT -5
I don't think I've done Jiggs v Snake yet. If I have, I didn't put him to sleep. But yeah, I rested him anyways.
I guess that makes up for the disadvantage he gets when he taunts at me.
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ensane
Forum Regular
Posts: 379
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Post by ensane on Apr 10, 2011 13:16:05 GMT -5
Wow, I'm so glad you posted this! It makes me want to start playing a nd recording again, sinc Jiggs is my main
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Post by falcon8r on Apr 11, 2011 10:51:02 GMT -5
Wow, I'm so glad you posted this! It makes me want to start playing a nd recording again, sinc Jiggs is my main If you do a combo video, I will def link to it on this thread.
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ensane
Forum Regular
Posts: 379
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Post by ensane on Apr 11, 2011 15:40:46 GMT -5
I will when/if I can get Camtasia . Also can you release data like this for other characters? I love writing stuff about data. Also it's worth noting pound awesome Hadouken/Aura sphere cancelling priority. Also rolling around Jiggs is just asking to be Singed. XD
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Post by falcon8r on Apr 11, 2011 17:10:13 GMT -5
I will when/if I can get Camtasia . Also can you release data like this for other characters? I love writing stuff about data. Also it's worth noting pound awesome Hadouken/Aura sphere cancelling priority. Also rolling around Jiggs is just asking to be Singed. XD I do plan to release another guide like this for Waluigi eventually (I had one on the old boards). I also want to do one for Sonic, since he's so underrated by SSBC players, I think.
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Post by perfecthell4 on Apr 11, 2011 19:58:24 GMT -5
Impressive guide. I think when you add more of these, start with the less used characters. Idk how popular Peach is in this forum, but Peach is always one of the best in a smash game, and highly underrated
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Post by falcon8r on Apr 11, 2011 23:10:11 GMT -5
Thanks! I think when you add more of these, start with the less used characters. Idk how popular Peach is in this forum, but Peach is always one of the best in a smash game, and highly underrated Oh, yeah, I knew there was another character I was going to mention, and now you've reminded me! Peach, I think, is quite good in SSBC, but in a tricky, cheap kind of way. ;D It's not so straightforward, so I'd like to make a guide about her.
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Post by El Maiz on Apr 12, 2011 7:04:44 GMT -5
You could also try Megaman.
I'm the only one here who plays Megaman.
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Post by Slissith on Apr 12, 2011 8:38:33 GMT -5
Megaman's side B is amazing. Also, his tilts are really fun to hit with.
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phantomhp
Forum Regular
rogue artist
Posts: 389
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Post by phantomhp on Apr 12, 2011 10:19:37 GMT -5
lies el maiz, he's my 3rd best. He was my second until CF came around though. this is a little off topic though for jiggs.
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Post by perfecthell4 on Apr 12, 2011 18:08:57 GMT -5
You could also try Megaman. I'm the only one here who plays Megaman. What about those who play all characters equally? I always set my character to random
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Post by falcon8r on Apr 12, 2011 20:44:01 GMT -5
I play random a lot too, (go figure, I'm a dev) but there are some characters I just want to play! If Mega Man's not one of those characters for you, then you don't count. Haha. As for Jiggs, I think this guide will not change much for 1.0... I think she's right about whre I want her.
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Post by Dettadeus on Apr 12, 2011 20:46:54 GMT -5
Except Rising Pound pretty much works. And didn't you give Rest a bunch of extra shield stun to prevent total punishment?
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Post by falcon8r on Apr 12, 2011 20:55:51 GMT -5
Yes, but let's be real - you can always punish Rest.
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Post by Dettadeus on Apr 12, 2011 21:02:38 GMT -5
NOT IF I HIT WITH IT! *JIGGLYYYYYYYYYYY* *Home-run bat sound* Anyways.... If you can't get trajectory-shifting to work while in mid-air, then perhaps some way to cancel a Rollout early, since you kind of die if you go off the stage. Also, Pound makes you bounce against the stage when used into the side of it, whereas in Melee and Brawl, you just wouldn't move forward. This makes it kind of hard to edge-camp or recover from a lower position.
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ensane
Forum Regular
Posts: 379
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Post by ensane on Apr 12, 2011 23:45:38 GMT -5
Is the glitch where using pound then immediately trying to jump making Jiggs crouch removed?
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Post by falcon8r on Apr 13, 2011 12:43:31 GMT -5
Is the glitch where using pound then immediately trying to jump making Jiggs crouch removed? That sounds like Crusade Cancel.. I'll test it out and let you know.
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Post by Dettadeus on Sept 7, 2011 0:53:27 GMT -5
While I'm out and about suggesting character changes: If I edited a few of Jigglypuff's sprites (namely D-Air, F-Air (sweetspot frames), N-Air (sweetspot frames), B-Air, F-Smash, D-Smash, and D-Tilt) would it be possible to get a bit more range for them? They seem to be a bit lacking compared even to Brawl's versions. Notice anything in common with these attacks? They're all performed with Jigglypuff's legs, which normally expand/extend when the attack is excecuted. However, the sprites have Jigglypuff barely expanding her legs at all. One of the few issues with Jigglypuff's aerial game that I've found is that her aerials have much less range than they did in past games. Here's a few references I pulled from a SWF Brawl Jiggs guide: To compare, here's the same moves from the OP: Also I'm sure you've noticed this and I'm sure I've mentioned it before but Rising Pound still doesn't really work. She loses all vertical height gained before the move ends. Instead of going something like up and forward at a 30 degree angle for some period of time then falling back down slightly, she goes in an arc, ending at approximately the same height as she started.
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