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Post by DGN on Jan 23, 2011 8:18:54 GMT -5
...Wha? Explain why you don't like it, and...I don't understand what you mean by 80 characters and stop.
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Post by falcon8r on Jan 23, 2011 16:26:32 GMT -5
I think you misunderstand. What I'm saying is, the game won't try to load character that aren't there. So, if you delete Goku's fighter folder, he won't be in the game at all.
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Post by PartisanDaw on Jan 24, 2011 7:22:43 GMT -5
I don't like it!Maybe some character is hard to make,and you deleted it... sooooo...Thats not cool...
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Post by DGN on Jan 24, 2011 7:32:45 GMT -5
Its not that. You decide who's in the game at a certain time. You can bring him back if you want.
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Post by PartisanDaw on Jan 24, 2011 7:38:09 GMT -5
Oh,that...
That sounds better.
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Post by El Maiz on Jan 24, 2011 8:41:10 GMT -5
Say, I hate Bomberman. I delete his folder. NO MORE PROBLEM!
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Post by DGN on Jan 24, 2011 15:49:43 GMT -5
We're getting slightly off-topic. I think mach's throws look pretty cool, but honestly, the only REAL helpful one is the up throw, IMO.
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Post by El Maiz on Jan 24, 2011 15:52:12 GMT -5
His Up throw is the most visually appealing attack in the game.
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Post by falcon8r on Jan 24, 2011 17:20:24 GMT -5
His Up throw is the most visually appealing attack in the game. Aww, and I worked so hard on PK Rockin'... lol Although I'd say Up Throw is awesome. It does good damage and knockback.
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Post by PartisanDaw on Jan 25, 2011 6:53:36 GMT -5
I don't play whiut Machraider so much,but he is MANLY! lol
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Post by falcon8r on Jan 25, 2011 11:29:51 GMT -5
I don't know about you guys, but I think Mach Rider is the one character who is how he really should be in the game (as far as not needing much tweaking). He has a well-balanced moveset. The only move that seems to lack IMO is his spike.
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Post by El Maiz on Jan 25, 2011 13:17:26 GMT -5
His spike is bad because it forces you to fastfall, and his recovery is awful. Could we have fastfalling be when you hold down, so that we can actually use dairs?
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Post by sumika on Jan 25, 2011 13:21:14 GMT -5
I think his bike is a bit spammable.
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Post by falcon8r on Jan 25, 2011 16:02:22 GMT -5
His spike is bad because it forces you to fastfall, and his recovery is awful. Could we have fastfalling be when you hold down, so that we can actually use dairs? It is possible to do dairs without fast falling, but I had an idea to help with this problem. Right now, you auto-fast-fall after you start fast falling, but I was thinking that if you stop holding Down, you should gradually slow down after that. Or, I could just increase the number of frames you have to hold Down to fast fall - but that would mess up the whole SHFF thing...
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Post by Slissith on Jan 25, 2011 16:47:24 GMT -5
Try increasing them slightly.
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Post by El Maiz on Jan 25, 2011 16:53:18 GMT -5
The first idea works too.
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Post by Slissith on Jan 25, 2011 16:55:30 GMT -5
Or maybe fast fall shouldn't be possible to be activated during the start-up frames of a move, like a down air.
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Post by PartisanDaw on Jan 26, 2011 6:46:23 GMT -5
The second idea is great!
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Post by El Maiz on Jan 26, 2011 8:41:05 GMT -5
The problem is that if you don't push them at EXACTLY the same time, he fastfalls to his doom.
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Post by PartisanDaw on Jan 26, 2011 9:57:05 GMT -5
Double Tap-Fast fall
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