ensane
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Posts: 379
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Post by ensane on May 12, 2011 6:11:30 GMT -5
The only thing I would suggest is instead of balancing so that almost all ground moves beat out air moves, to make ground based characters' ground moves beat out air moves and aerial characters' ground moves weaker. And of course, medium on both for those air/ground characters. I say this because as it is, all you have to do to prevent someone from landing is: run under them and use a multi hit attack. For characters with slow air speed this is almost unavoidable.
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Post by falcon8r on May 13, 2011 4:24:47 GMT -5
True, but of course air speed are higher in 0.7. 90% air momentum from jumps (as opposed to 80% in 0.6), faster falling speed, and stronger gravity mean that characters move a lot quicker in the air, often improving air-to-ground attacks.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 14, 2011 15:12:51 GMT -5
Alright, thanks for the response! Okay, I was just looking to see how many comboes and techs I could bring from Brawl to Crusade for TL, and I noticed that his arrows are slooow. They fire slower and travel slower. I don't think it's bad the way it is, but is this on purpose? Also, why was his bomb changed at all? I'm hoping the answer isn't "To make it different from Link." They travel farther, but without the throw type bomb doesn't leave him vulnerable from above and below. Plus it helps clear the way when recovering. The new one isn't even faster, as the startup is about the same as pulling a bomb and throwing it was. Speaking of which, were you going to add z/grab to drop/catch items in general? Also, it seems like there's some sort of glitch with Maximum tomato that makes it appear even when switched off. EDIT: Just curious, was the auto projectile block for Link and T Link removed because it was considered too powerful? Or maybe hard to code?
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Post by Zeldasmash on May 14, 2011 22:30:11 GMT -5
Imo, Do not take Link's current Side B. This will nerf him (imo) a lot. He will lose a reflector and reliable kill moves.
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Post by falcon8r on May 14, 2011 22:47:29 GMT -5
Alright, thanks for the response! Okay, I was just looking to see how many comboes and techs I could bring from Brawl to Crusade for TL, and I noticed that his arrows are slooow. They fire slower and travel slower. I don't think it's bad the way it is, but is this on purpose? Also, why was his bomb changed at all? I'm hoping the answer isn't "To make it different from Link." They travel farther, but without the throw type bomb doesn't leave him vulnerable from above and below. Plus it helps clear the way when recovering. The new one isn't even faster, as the startup is about the same as pulling a bomb and throwing it was. Speaking of which, were you going to add z/grab to drop/catch items in general? Also, it seems like there's some sort of glitch with Maximum tomato that makes it appear even when switched off. EDIT: Just curious, was the auto projectile block for Link and T Link removed because it was considered too powerful? Or maybe hard to code? About the arrows: Partially on purpose. I noticed they were slower, but decided that they were okay to stay that way. I think maybe Link and Y. Link should fire them faster though. Bombchu was, honestly, put in to make Y. Link different. I know that's not what you wanted to hear. It's more damaging and deals more knockback than Link's Bomb, and of course it travels along the ground. In 0.7, it will be a bit faster to start up. About the item grabbing - possibly. And if there was a problem with Maxim Tomatoes, that's been fixed. I believe someone brought that to my attention before. Auto projectile block - Meh, it's one of those things that would be a lot easier with 3d collisions. Besides, I do think Link needs no more tools than he has now.
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Post by PartisanDaw on May 17, 2011 7:07:36 GMT -5
Maybe change Young Link's Fair. It's pretty useless.
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Post by falcon8r on May 17, 2011 10:17:26 GMT -5
Noted. I think his Fair could at least be improved.
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Post by Werekill on May 17, 2011 15:07:39 GMT -5
Why not make Saki able to do his neutral b laser while moving? He shoots and moves in Sin and Punishment all the time, and it would help differentiate him from other projectile users.
Besides, it currently feels kinda useless.
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Post by El Maiz on May 17, 2011 15:12:24 GMT -5
It would remove his ability to aim with it.
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Post by DGN on May 17, 2011 15:53:11 GMT -5
Eh, it sounds like it might be a bit overpowered if he could do that, and he's already pretty good.
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Post by falcon8r on May 17, 2011 20:58:53 GMT -5
It's a good idea Werekill, but I think it's far from useless as it is now, since you can aim it and fire it even faster than Fox's laser. It might be a tad OP to make it so that he can move with it.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 17, 2011 22:54:10 GMT -5
I use it all the time... sorry, I don't think it needs changing.
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Post by PartisanDaw on May 18, 2011 8:14:05 GMT -5
Aaaaaaaand poweshielding is out?
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Post by El Maiz on May 18, 2011 15:50:25 GMT -5
I sure hope so.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 18, 2011 16:17:51 GMT -5
I think it should go, too. In Brawl, it was used to block projectiles mostly, but that made projectile users inherently disadvantaged. In Crusade, it was supposed to be some kind of reversal...thing...but no one has the reflexes to take advantage of it. :/
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Post by El Maiz on May 18, 2011 16:21:50 GMT -5
The CPUs do, and it gets ridiculous.
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Post by sumika on May 18, 2011 18:21:23 GMT -5
Uh... So yeah, when playing as luigi is it possible to make him a little slippery like he should be?
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 18, 2011 20:29:22 GMT -5
That would be awesome. It was both an advantage and a disadvantage for him. He could relieve pressure by blocking, but he couldn't put pressure on very well either.
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Post by falcon8r on May 18, 2011 21:25:02 GMT -5
Uh... So yeah, when playing as luigi is it possible to make him a little slippery like he should be? FYI, he IS more slippery than most characters, but it's not so noticeable... I suppose it could use tweaking.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 18, 2011 21:27:30 GMT -5
Did the sprites for Lucario's uptilt and upsmash get mixed up? Uptilt aura style matches the other smashes and for some reason has more range... and can he have da long roll back?
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