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Post by falcon8r on May 18, 2011 21:50:39 GMT -5
Did the sprites for Lucario's uptilt and upsmash get mixed up? No, you silly. Uptilt aura style matches the other smashes and for some reason has more range... and can he have da long roll back? Maybe, maybe. Currently all roll dodges are very similar in range because I thought it would be more balanced.
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Post by soundhunt34 on May 22, 2011 20:57:00 GMT -5
Tails and Bomberman's final smashes need to be more of a threat. Maybe add a crouch function for Tails final smash? Maybe a faster bomb drop rate for Bomberman's?.... Also, maybe add a double-tap feature for dashing?
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Post by El Maiz on May 22, 2011 21:02:57 GMT -5
Bomberman FS buff? OH MY GOD NO.
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Post by DGN on May 22, 2011 21:06:09 GMT -5
XD The thing about Bomberman's final smash for the players is that it's hard to control, hard to link up the slicing with the bombs, but of course the CPU does it FLAWLESSLY. As for Tails, I've found some trouble countering his FS as well. His projectile is just about useless, but he was intended to run around, making people go into the air, then stay on the edge, shooting people or jumping to hit them. EDIT: To your edit, SH, a lot of people(or at least me) like it how it is ATM. It would be nice as an option, though, I think, but I'm just not fond of double taps.
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Post by Dettadeus on May 22, 2011 21:13:49 GMT -5
Tails and Bomberman's final smashes need to be more of a threat. Maybe add a crouch function for Tails final smash? Maybe a faster bomb drop rate for Bomberman's?.... Also, maybe add a double-tap feature for dashing? I have no problem with Tails' FS being changed, but unless there's sprites for it, that's probably a half-hour down the drain for DMX or another spriter. Bomberman's FS needs no buffs. 'Nuff said. I forget the exact reason for it, but I don't think they're adding walk/dash differences at all. I personally don't care for it. Just a frame or two wasted tapping a button again to run when I never need to walk in the first place. If I need to move slowly, I just button-mash one of the directional keys to put a couple frames of delay into my movement.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 28, 2011 6:59:04 GMT -5
Can you fix it so that Yoshi can do his upspecial in the air without using up his double jump? As it is, it just needlessly cripples his recovery. Also wtf invisible characters
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Post by El Maiz on May 28, 2011 8:29:18 GMT -5
Luckily, his Dair has become usable due to DOUBLE TAP FAST-FALL!
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 28, 2011 8:52:24 GMT -5
It's fine for me. You just have to tap quickly and it won't fastfall
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Post by falcon8r on May 28, 2011 10:40:02 GMT -5
Can you fix it so that Yoshi can do his upspecial in the air without using up his double jump? As it is, it just needlessly cripples his recovery. Also wtf invisible characters That's actually not a bad idea. Edit: Actually, it works like this - you can use it up to five times in the air, or four times if you have used a double jump first. I don't see why this is a problem. Also, I buffed the jump height on his Up B a bit. To "cripple" his recovery is not what is happening here.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 28, 2011 11:05:08 GMT -5
No, I mean you can't use up special without also double jumping. Meaning if I wanted to use up special to mix up recovery, I can't. Or even just to jump and use up special to get more range, if Yoshi is hit before he touches the ground, he dies.
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Post by El Maiz on May 28, 2011 11:59:05 GMT -5
The problem is that if you try to throw an egg before using his second jump, you double jump, and then cancel it with the egg throw, meaning it wastes a second jump.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 28, 2011 12:38:18 GMT -5
That's it exactly. XD
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Post by El Maiz on May 28, 2011 13:07:20 GMT -5
That's one of the reasons I can't play Yoshi. The other being the fast falling thing, which is part of why I don't play anymore.
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Post by Zeldasmash on May 28, 2011 14:32:10 GMT -5
Falcon's Knee easier to sweetspot.
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Post by tjelloboy on May 28, 2011 15:48:07 GMT -5
Kirby's Up B Instead of Final Cutter Put Like Hi-Jump.
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Post by DGN on May 28, 2011 15:54:16 GMT -5
Uh, no. His Up B pretty much has to stay as is. So yeah. No Hi-Jump. Besides, Hi-Jump is pretty much just another jump, just higher. Cutter is more unique, and it'd probably upset many people to have the cutter removed.
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Post by falcon8r on May 29, 2011 0:22:30 GMT -5
Hm. Okay, I can fix that.
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corey95
Forum Regular
Woof, woof, woof, gagh gagh, gagh (Vomits)
Posts: 349
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Post by corey95 on May 29, 2011 2:33:45 GMT -5
I was thinking that, Starkiller is still stronger than Vader and Sidious. So, if you do put him in, he could use Force Repulse to blow every1 away, like Tabuu.
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Post by DGN on May 29, 2011 6:47:43 GMT -5
...................................................................... Hrm...um....Goku is the only 4th party character that will be in the game. A 4th party means that the character originated in a TV show or a movie. It is very unlikely that there will be a Star Wars character in Crusade.
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ensane
Forum Regular
Posts: 379
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Post by ensane on May 30, 2011 9:36:48 GMT -5
Was QAC removed in Crusade? Is that right?
And why was Kirbycide removed again? Why nerf a character that was already lackluster?
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