Post by The 85. on Aug 16, 2011 14:07:52 GMT -5
Im making a sheet of Kirby for the game, since I don't like the current sprites.
Here's the WIP sheet: neuropod.net/imagehost/uploads/8fd3973fe34627f22115f91e9cab5edc.png (Click that link to see the sheet.)
Animations:
Standing-
Running/Walking-
Jumping- Second animation should play after first animation.
Double Jumping- Second animation should play after first one, 3 animation should play if Kirby stops double jumping.
Falling-
Shield-
Landing-
Crouch-
Flinch-
Ledge Climb-
Ledge Roll-
Taunt-
Spotdodge (Sidestep)-
Roll Dodge- It should go left/right during frames 2 to 4.
Air Dodge-
_______________________
Neutral Special: Inhale
Start-
Loop-
Ending-
Catching a opponent-
Standing with a opponent-
Walking with a opponent-
Jumping with a opponent-
Falling with a opponent-
Landing with a opponent-
Releasing opponent-
Swallowing opponent-
Copy Abilities:
Sword attack- Aerial-
Laser attack-
(Projectile):
(Other effects): Make this appear in front of Kirby then he shoots.
Beam Attack-
Fighter Attack-
Spark/Plasma Attack-
Bomb Attack-
(Projectile):
Fire Attack:
(Start)-
(Loop if botton is hold)-
(Ending)-
Well, I can't get good sized Flamethrower effects.
Wheel:
Start-
Loop-
Turning Around-
End- Slides a bit in frames 2 to 4
Parasol:
Attack-
Falling-
_______________________
Side Special: Hammer
Aerial-
_______________________
Up Special: Final Cutter
Start-
Going Up-
Starting to Go Down-
Going Down-
Landing-
Helpless-
Projectile-
Example (Without Projectile):
_______________________
Down Special: Stone
Normal Stone:
Start-
Loop-
End-
Garbage Block:
Start-
Loop-
End-
_______________________
Combo-
Side Smash- Frame 2 for charging.
Up Smash- Should be made faster. Frame 1 for charging.
Down Smash- Frame 1 for charge.
Side Tilt-
Up Tilt-
Down Tilt-
Dash Attack-
Neutral Air-
Forward Air-
Up Air-
Back Air-
Down Air-
Side Throw-
Up Throw-
Back Throw-
Down Throw-
Ledge Attack- He does a spin kick.
_______________________
Final Smash: CRASH!
Place a huge explosion coming from Kirby.
Here's the WIP sheet: neuropod.net/imagehost/uploads/8fd3973fe34627f22115f91e9cab5edc.png (Click that link to see the sheet.)
Animations:
Standing-
Running/Walking-
Jumping- Second animation should play after first animation.
Double Jumping- Second animation should play after first one, 3 animation should play if Kirby stops double jumping.
Falling-
Shield-
Landing-
Crouch-
Flinch-
Ledge Climb-
Ledge Roll-
Taunt-
Spotdodge (Sidestep)-
Roll Dodge- It should go left/right during frames 2 to 4.
Air Dodge-
_______________________
Neutral Special: Inhale
Start-
Loop-
Ending-
Catching a opponent-
Standing with a opponent-
Walking with a opponent-
Jumping with a opponent-
Falling with a opponent-
Landing with a opponent-
Releasing opponent-
Swallowing opponent-
Copy Abilities:
Sword attack- Aerial-
Laser attack-
(Projectile):
(Other effects): Make this appear in front of Kirby then he shoots.
Beam Attack-
Fighter Attack-
Spark/Plasma Attack-
Bomb Attack-
(Projectile):
Fire Attack:
(Start)-
(Loop if botton is hold)-
(Ending)-
Well, I can't get good sized Flamethrower effects.
Wheel:
Start-
Loop-
Turning Around-
End- Slides a bit in frames 2 to 4
Parasol:
Attack-
Falling-
_______________________
Side Special: Hammer
Aerial-
_______________________
Up Special: Final Cutter
Start-
Going Up-
Starting to Go Down-
Going Down-
Landing-
Helpless-
Projectile-
Example (Without Projectile):
_______________________
Down Special: Stone
Normal Stone:
Start-
Loop-
End-
Garbage Block:
Start-
Loop-
End-
_______________________
Combo-
Side Smash- Frame 2 for charging.
Up Smash- Should be made faster. Frame 1 for charging.
Down Smash- Frame 1 for charge.
Side Tilt-
Up Tilt-
Down Tilt-
Dash Attack-
Neutral Air-
Forward Air-
Up Air-
Back Air-
Down Air-
Side Throw-
Up Throw-
Back Throw-
Down Throw-
Ledge Attack- He does a spin kick.
_______________________
Final Smash: CRASH!
Place a huge explosion coming from Kirby.