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Post by falcon8r on Apr 6, 2011 13:49:16 GMT -5
It's getting there, just need Fighting Sprites, Character Roll Call, and more testing! It's about 90% if I were to make an estimate, but I don't know how much work the Fighting Sprite Team will need. Probably not a lot, it's just that they need a sort of engine. Here's what I thought of for that: - In Game Maker, all variables are multi-cast. This means that I can assign a normal string variable to be an array of strings if necessary. So, what I decided to do was to convert all the player indices to arrays (lists) of player indices. - When a player is KO'd, the next player in the array is loaded, etc. - Since the fighting sprites will have very small data files to be loaded, the lag time after each KO will be minimal. Thoughts?
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Post by Dettadeus on Apr 6, 2011 17:31:26 GMT -5
How many different Fighting Sprites are there? If there's only three different kinds, then you could do the same thing as the Team Match and just have 3 character slots with 10 lives each or something similar. Um... in Brawl there were alloys for Mario, Captain Falcon, Kirby and Zelda... Dang, that's four... Well, we don't have Zelda yet, so we could just have 3 types of sprites in the Fighting Sprite team.
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Post by falcon8r on Apr 6, 2011 21:15:53 GMT -5
How many different Fighting Sprites are there? If there's only three different kinds, then you could do the same thing as the Team Match and just have 3 character slots with 10 lives each or something similar. Um... in Brawl there were alloys for Mario, Captain Falcon, Kirby and Zelda... Dang, that's four... Well, we don't have Zelda yet, so we could just have 3 types of sprites in the Fighting Sprite team. Possibly, or we could have a Peach one. Or just three might be easier.
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corey95
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Post by corey95 on Apr 8, 2011 5:51:12 GMT -5
Okay, so what other things to finish off?
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Post by PartisanDaw on Apr 8, 2011 6:10:42 GMT -5
Everytime a minimal lag? Depends how much is minimal.
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Post by El Maiz on Apr 8, 2011 7:17:56 GMT -5
Minimal would be as little as possible.
So probably not very much, if any.
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Post by Dettadeus on Apr 8, 2011 7:20:11 GMT -5
Just a random guess, I'd say minimal is probably 10 frames or so.
@corey: Here's the list for Classic: 1. Fighting Sprite Team 2. Testing 3. Race to the Finish (later update).
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Post by DGN on Apr 8, 2011 8:15:33 GMT -5
Just a random guess, I'd say minimal is probably 10 frames or so. @corey: Here's the list for Classic: 1. Fighting Sprite Team 2. Testing 3. Race to the Finish (later update). 4. Roll Call added the one thing that I believe still needs to be in.
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Post by falcon8r on Apr 8, 2011 10:17:46 GMT -5
Yes, Roll Call is under construction at the moment. No worries.
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Post by El Maiz on Apr 8, 2011 16:17:55 GMT -5
What IS roll call?
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Post by DGN on Apr 8, 2011 16:24:14 GMT -5
At the end, when they show all the character's names and stuff where you shoot everything, like in brawl.
There should definitely be something to unlock if you shoot everything.
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Post by member 777 on Apr 8, 2011 18:48:36 GMT -5
but dont you think shooting everything will be impossible
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Post by El Maiz on Apr 8, 2011 18:52:06 GMT -5
At the end, when they show all the character's names and stuff where you shoot everything, like in brawl. There should definitely be something to unlock if you shoot everything. Not a character. I, personally, hated that, and wouldn't like to have to go through that again and again and again to try to unlock someone.
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Post by DGN on Apr 8, 2011 18:54:29 GMT -5
I assume the level could be turned down. OR doing it unlocks a new mode-credits mode. So you won't have to go through the trouble of going through Classic to do it.
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phantomhp
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rogue artist
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Post by phantomhp on Apr 8, 2011 19:00:10 GMT -5
I like that although it seems a little pointless. I can't imagine the credits for this being particularly long though.
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Post by Dettadeus on Apr 8, 2011 19:04:48 GMT -5
How many different sources are the sprites and characters coming from? Point in case.
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corey95
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Post by corey95 on Apr 8, 2011 22:41:16 GMT -5
Well, I'm guessing you could add a few things whereas you make the credits go slow, so that you'd hit all the trophies and Pokemon, and other stuff.
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Post by SmashKing201 on Apr 13, 2011 6:48:52 GMT -5
I dont think there should be unlockables by shooting in roll call. Slowing it down to shoot it for the pupose of unlocking makes it too easy. And shooting at decent speed is challenging enough as it is, and im sure many of us would be very fustrated if we lose our chance for an unlockable only cause we fail to shoot one or two names. The purpose of roll call is for a relaxing game after a hard battle with the final boss and for entertainment during credits. Plus, lets say you are playing classic to unlock one character, successfully beat it, go through roll call, shot all the names, and now no one knows which character you will fight to unlock since you just completed two different task at one time. On top of that, say we fail to beat the unlockable character for roll call, do we really want to play through both classic and credits for one thing?
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phantomhp
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Post by phantomhp on Apr 13, 2011 8:18:29 GMT -5
I don't think he's suggesting unlocking a character or stage or anything important from it. Maybe just some bonus thing like a credits hard mode or something.
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Post by Dettadeus on Apr 13, 2011 8:55:07 GMT -5
Or an achievement, if they ever exist.
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