|
Post by StayPuft on Feb 5, 2011 9:33:50 GMT -5
lolwut? I already provided the sheet to a dude on the EF who is planning to make an expansion out of him. Plus, the devs probably wouldn't want Mr. incredible anyway, considering how controversial his inclusion was in SSF1. @detta and Generic: Thanks for your input, I shall now work on fixing those things and then finishing up his hands and feet. It is actually coming out well for not having a reference, IMO. EDIT: Eh, still not the best...
|
|
|
Post by DGN on Feb 5, 2011 9:48:31 GMT -5
Much Better! @mango: ...No. Slissith's is bettar.
|
|
|
Post by GoldenYuiitusin on Feb 5, 2011 12:32:30 GMT -5
I'm not talking about Mewtwo. That ship has sailed.
I'm talking in the future, if we have problems with them again.
|
|
|
Post by PartisanDaw on Feb 5, 2011 12:43:28 GMT -5
Great jump Stay!
Fells like the good old DK ;D
|
|
|
Post by Dettadeus on Feb 5, 2011 12:48:08 GMT -5
It looks a lot better. His falling/mid-jump sprite should probably have his tie fluttering upwards.
|
|
|
Post by StayPuft on Feb 5, 2011 12:59:40 GMT -5
Obviously, it isn't made of stone or anything.
I may as well work on the fall next.
|
|
|
Post by falcon8r on Feb 5, 2011 13:26:50 GMT -5
Very nice. I know those aren't the only frames in his jump, right? Just wondering if we see his legs push off the ground at the beginning.
|
|
|
Post by StayPuft on Feb 5, 2011 13:33:20 GMT -5
He'll have a start-up frame, yes. I just need to make it X3
|
|
|
Post by StayPuft on Feb 7, 2011 19:31:08 GMT -5
Update: Start-up frame?
|
|
|
Post by PartisanDaw on Feb 9, 2011 8:04:27 GMT -5
Too faaaaaaaast!
|
|
|
Post by StayPuft on Feb 9, 2011 16:37:49 GMT -5
Well, I very loosely based it on a JUS jump, and it only has one start-up frame before a jump. But now that I take another look, I can see that it doesn't do so hot with larger sprites... looks like I'll have to make an extra frame to slow it down a bit and make it smooth. Not that big of a deal, really.
|
|
|
Post by member 777 on Feb 9, 2011 17:44:39 GMT -5
start making more sprite
do his second and thrid jump
|
|
|
Post by falcon8r on Feb 9, 2011 18:40:44 GMT -5
I think it's not so bad. So far, so great. Can't wait for attacks and such.
|
|
|
Post by StayPuft on Feb 9, 2011 18:46:01 GMT -5
Ah, I think this is better. member 777 DK can only jump twice. If you mean his recovery move, I'm trying to do all of the basic motions first, then I'm gonna work on all of the attacks, because those'll probably take the longest, well except maybe the run. I'm horrible at walks and runs ;-; Also I'll try to get at least 1 thing up a week, though hopefully I'll be able to do more. But I'm trying to aim for 1 a week. Unless I need to up the aunty and sprite him faster, or something.
|
|
|
Post by sumika on Feb 9, 2011 19:33:59 GMT -5
Hmm... I think the thing that makes it the most jumpy looking. Is the fact where his butt is, JUMPS SUPER FAST to his jump frame. So it looks a bit funky. Just my thought of it.
|
|
|
Post by StayPuft on Feb 9, 2011 20:20:51 GMT -5
This better?
|
|
|
Post by DGN on Feb 9, 2011 20:24:11 GMT -5
Much better. I assume you'll use the previous first sprite as his crouch?
|
|
|
Post by sumika on Feb 9, 2011 20:26:43 GMT -5
Dear lord. That looks great.
|
|
|
Post by StayPuft on Feb 9, 2011 20:31:42 GMT -5
What, Generic? I already have the crouch: Second thing I made for DK. Hopefully the fourth will be his falling animation, which is in the WIP stage. But it turns out that I think I have enough frames already made to make the Landing animation.
|
|
phantomhp
Forum Regular
rogue artist
Posts: 389
|
Post by phantomhp on Feb 9, 2011 22:27:52 GMT -5
looking great so far, keep up the good work, all that jazz. My only suggestion is to keep going with this quality of work. I know, great suggestion right.
|
|