|
Post by Dettadeus on Mar 29, 2011 16:09:54 GMT -5
Similar to the Character Dream Thread, this thread is for characters you'd like to see as DLC. Before just going off and being all "Oh that's exactly the Dream Thread yadda yadda yadda", there are a few requirements for the suggestions here:
1. A moveset. You must have, at the VERY LEAST, all four special attacks and the Final Smash. Feel free to post more than that, or even the whole moveset. 2. The Grading System Process. We've gone through all this before. Make sure it's not overly biased. 3. Why you think they deserve to be in Crusade. This should be obvious; if the suggester can't write at least two complete sentences about why the character should be in as DLC, then they shouldn't be suggesting them.
I'll bet a karma that there's gonna be a post for the Ice Climbers on the first page.
Also, nobody do the Minister yet. I'll prepare a nice long post for him.
|
|
|
Post by El Maiz on Mar 29, 2011 16:28:13 GMT -5
You win a karma. Ice Climbers. Moveset is in the sheet. Why they should be in is obvious. Grade: Representation: 5. They've been in two smashes, were the most unique in both, and represent NES. Popularity: 5. If you're playing Crusade, you know the Ice Climbers. Moveset potential: 5. The sheet has PERFECT movesets for them. Uniqueness: Why the HECK would I have to explain this? 5. I don't see why they WOULDN'T get a perfect score. Ratchet: 1: A: His classic Multi-Strike with the Omniwrench. >A: A fast, long reaching swing with the wrench. vA: The comet strike, which has a bit of recovery, but tons of range. ^A: Swings his wrench above him. Fsmash: Gives them a good smash with the Walloper ratchet.wikia.com/wiki/WalloperDsmash: Puts down a mine from the mine glove, like Snakes, but less powerful and follows nearby foes. It also floats slightly. Taunting near it increases the range. ratchet.wikia.com/wiki/Mine_GloveUsmash: Shoots upward with the trusty Pyrociter, hitting lots of times and delivering low knockback, but lots of range. ratchet.wikia.com/wiki/PyrocitorNair: Swings the wrench around himself. Dair: His awesome Hyper Strike of win. Fair: Gives 'em a high hitstun whip with the Plasma Whip. ratchet.wikia.com/wiki/Plasma_WhipBair: Whips the Plasma whip behind him with great range. Uair: Shoots the Blaster above him three times. ratchet.wikia.com/wiki/BlasterB: Weapon: Uses the Gravity Bomb, the Devastator, or the Blitz Gun. The Gravity bomb shoots out a bomb that does huge knockback and damage if it hits, but is very slow. The Devastator shoots a rocket with limited homing and great range. Better than Samus', but has pretty big recovery. The Blitz Gun fires a shotgun-like blast with lots of range and good stun, but not much damage. ratchet.wikia.com/wiki/Blitz_Gun ratchet.wikia.com/wiki/Devastatorratchet.wikia.com/wiki/Gravity_BombSideB: The Suck Cannon. More range than Kirby's, but cannot hold them in and shoots out farther. The heavier the foe, the more damage they do, but the less range they have. UpB: The Heli-Pack: Flies upward, doing some hits with his Heli-Pack, but not much damage. goes into a float mode, Like Wario, afterward. Note: You could use the Thruster Pack, but it is less original/iconic. DownB: Weapon Change: Changes weapons for his B. FS: Fires off the R.Y.N.O. 5 in front of him for a few seconds. Lots of bullets in a spread, holding them in place and racking up damage for the missiles to hit. The 1812 overture plays during this. Taunt: His Taunter makes annoying sounds. Increases range of mines. 2: Representation: One of the most popular games on the Play Station, but never been on a Nintendo system. 4 Moveset potential: 5. He has a wrench, not to mention the good five dozen weapons he has. He also has Clank. Uniqueness: He's a lemur thing that shoots people.4 Popularity: 4. He's not Nintendo, but a very Iconic character for Playstation, and is quite popular, considering that he's had ten games, with more coming. Ratchet's inclusion in Crusade is really debatable. Some people wouldn't like a character from another console in, but Ratchet could bring SO MUCH to the game. He'd have a similar style to Snake or Samus, except more mobile and lighter. He'd give us someone who plays a lot like Krystal, but only as similar as Falcon and Mach Rider. Besides. If you REALLY played PS2, you know Ratchet. Please allow me to clarify any questions.
|
|
|
Post by DGN on Mar 29, 2011 16:48:39 GMT -5
IC's moveset wouldn't need to be there, lol Balloon Fighter Normal Special: Flipper throw: Balloon Fighter throws a flipper in front of him, stopping after a few distances, doing what a flipper does Down Special: Balloon Extra: BFF does the thing his enemies do at the start of a level, giving him another balloon, so he has three. This is an aesthetic change, as he can have another jump(he originally has four), his float thing(like with Tails) lasts longer, and goes down less, but weight decreases even more, making him very easy to KO. Lasts until you press Down special again or you receive 20% damage. Up Special: Balloon Ride/Cloud Strike: If he uses it in air, he can move freely around like Pit, but if he hits someone he kicks them. If he uses it on the ground, a cloud appears above him, and sends a small, slow lightning bolt in their direction, but doesn't lock on. If it hits, it does 40% damage. Side Special: Balloon Thow:BF throws a Balloon that travels a very, very small distance, very slow, and then rises upwards. If an enemy touches it, they get stuck, and if they press left or right 20 times they are free. They don't go up or down, they stay put. Final Smash: Another indirect attack, the bonus stage comes, cept with no ground; its water. You can press A or B to rise up a bit, like in Balloon Fighter, and the opponents come out of the pipes in a balloon. Its the same thing with the Side special, except you have to press the buttons 50 times, then if you fall out, you can either go into another balloon or into the water where you get eaten by a fish. BF can fly around, hitting enemies with his kick, but they don't receive any knockback and it does 2% damage. To prevent brokenness, it only lasts 10 seconds. Probably will do full moveset later, I'm lazie right now. Character Grading stuff Moveset Potential: 4: He has balloon's on his back, which could lead to very different and unique attacks. Seeing as how he kicks the enemies, he'd probably use that a lot, but can also attack with the balloons, possibly the fish, put on a beak thing from the enemies, use the stuff from the minigames, the clouds, lightning, its all there! Uniqueness: 5: Looks aren't everything. Being floaty, the moveset could be very different. My current idea for a combo would be he ducks, the balloons hit the opponent, and then he kicks, with the balloons lifting him up, bringing him more upwards and the enemy upwards. The enemies are also diverse, with beaks, allowing for a different weapon, a flipper thing for different spin attacks, and mainly can use balloons for stuff. Representation: 5: He represents one of the most popular NES games of all time; if you've played the NES you almost have to know him. He may not have a remake yet, but his game is available in the Wii store, Animal Crossing, I think there may be a game in WarioWare, he has a fangame online, probably more than just one though, and he has a melee trophy. Popularity: 5: Pretty much the reasons mentioned above. Overall: 19/20 And if you include my thoughts of spriting ease: 4: He's very similar to Mario, so the sprites shouldn't be much of an issue. Why I think they should be in crusade: Why SHOULDN'T he be in Crusade? He bring the nostalgia factor, which many people enjoy. Heck, he's so much more popular than Mach Rider, he could easily have been in there instead. He's been requested a bit of times, even by a dev himself, and he has a base sprite already made by DMX. It only seems logical for him to be in with the popularity and fanbase he has.
Also...I call Arthur, and probably NiGHTS. Unless someone else wants to do them, I really just mainly wanted BF.
|
|
|
Post by Dettadeus on Mar 29, 2011 16:55:07 GMT -5
The Ancient Minister: DLC Post.
The entire moveset: n-jab: thrust with kunai --First hit ~2%, very low knockback --second hit ~1%, enough knockback to allow for the third hit --third hit 4%, medium knockback.
f-tilt: long swipe with kunai --~10%, medium knockback.
u-tilt: upwards slash with kunai --~4%, good for comboing.
d-tilt: downward thrust with kunai ~7%, medium knockback, above-average hitstun, should be able to combo from.
dash attack: slides with kunai extended --~8%, good knockback. should allow for kills at around 100% damage on lighter characters.
edge attack: jabs forward with kunai as he gets up --just a normal edge attack.
f-throw: forces opponent into air, throws two kunai at them --~4% for the throw, 3% for each kunai that hits. Works similarly to fox's back throw.
u-throw: brings opponent above minister's head, slashes them with a kunai --~10%, good knockback.
d-throw: hurls opponent onto ground, jabs them with a kunai --~9%, low knockback, good for comboing into an up-tilt.
b-throw: swirls around and flings opponent into air behind minister, shoots a laser at them. --~4% throw, uses same laser as neutral-b <10s of charge = 2% damage, no extra knockback. 10-19s of charge = 4% damage, very low knockback. >20s of charge = 8% damage, medium knockback.
f-smash: a R.O.B. appears and tackles forward --9-12% damage, good knockback, range and damage dependant on charge.
d-smash: spins around with kunai lowered --1% per hit, 1-3% for last hit, 9 hits, medium knockback.
u-smash: cross-slash with kunai --10-12% damage, large knockback, similar to link's u-smash.
n-aerial: does a 360 with kunai extended in front of him. --4-6% damage, mid-low knockback, 9% and good knockback if sweetspotted/tipped.
f-aerial: swipe with kunai --6% damage, low knockback, 8% and medium knockback if sweetspotted/tipped.
b-aerial: same as R.O.B.'s, fires hover-pad when in use. --11% damage, high knockback. w/ hoverpad does 13%. hoverpad as a projectile does 5% and medium knockback.
u-aerial: throws three kunai upwards in fast succession; become falling projectiles if they don't hit --If all three hit when attack is initiated, 14% with very little knockback. Kunai as projectiles do 4%.
d-aerial: same as R.O.B.'s, fires hover-pad if in use. --15% damage, meteor smash. w/ hoverpad does more knockback, no extra damage, 3% to the Minister.
n-special: laser (same properties as R.O.B.'s with an extra level of charge in the middle) --<1s of charge = nothing, if within range, can cause 5% burn damage (all levels can do this). --<10s of charge = 2%, beam lasts 3 frames, appears instantaneously, about one frame of hitstun, no knockback. --10-19s of charge = 4% damage, very low knockback, a few frames of hitstun, moves extremely fast. -->20s of charge = 8% damage, no hitstun, medium knockback, medium movement speed.
f-special: R.O.B. Launcher appears, fires a rocket. --~8%, high knockback, able to track enemies, accellerates for 4 seconds then runs out of fuel and explodes.
d-special: brooch on cloak acts like a reflector shield (only forward, similar to pit's mirror shield) --2% on activation, high hitstun. Same properties as any other reflector shield, only blocks from front.
u-special: hovering platform appears below him, similar properties to R.O.B.'s u-special. --no damage, would last 3-4 seconds if used continuously. refuels when touching the ground. --if out of fuel, activating it in the air stops your vertical movement for about a half second.
final smash: four R.O.B.s and a subspace bomb appear, two R.O.B.s will attempt to grab 1-2 opponents and hold them while the other two activate the subspace bomb. ancient minister hops on his hovering platform and gets out of the way. the explosion will be about the size of jigglypuff's puff-up, and the R.O.B.s will throw any players they have caught into the explosion. explosion functions like a smart bomb with reversed knockback. --R.O.B.s: move slightly faster than R.O.B.'s normal running speed, possibly jump. Being thrown causes 2% damage and causes you (absolutely) to be caught in the subspace bomb at some point of it's explosion, so long as it's not too late. --Initial explosion does 30% damage --Damage maxes out at 90%. --After the inital explosion, there are 10 individual hits doing varying amounts of damage depending on the level of the explosion* the character is in. --LEVELS OF THE EXPLOSION: ---There are five levels of the explosion, from the outer edges to the center. ---Innermost level: 6% damage per hit, all characters caught in the explosion are sucked towards this level. Being caught in this level with the initial explosion causes the damage to reach its maximum potential of 90%. ---Second level: 5% damage per hit. ---Third level: 4% damage per hit. ---fourth level: 3% damage per hit. ---Fifth level: 2% damage per hit. --Also depending on the level is the amount of hitstun and knockback done to the players. ---1st: immense hitstun, no kill potential directly from the FS. ---2nd: Slightly less hitstun, still no kill potential. ---3rd: large hitstun, are sent flying a medium distance after the hitstun wears off. ---4th: about as much hitstun as Krystal's down-special with 10% on the target, high knockback. ---5th: The only level with real kill potential, does no hitstun but a huge amount of knockback.
The Grading System Process:
Representation: He represents Brawl, and the Smash Bros series in general, as he's the only smash bros original character besides the hands and Tabuu, and he'd obviously be the only one playable. 5.
Popularity: He's the most supported suggested character on the forum at this point. 5.
Moveset Potential: Shares a couple moves with R.O.B., but has a great moveset other than that, especially his final smash. For an emo robot wearing a heavy outfit that makes it hard to move, his moveset fits him perfectly. Not to mention he has lasers, kunai, and the R.O.B. Squad to back him up. 5.
Uniqueness: Potentially an alt-selection for R.O.B., but has a very different playstyle due to the moveset differences I made to make sure he's unique. However, we don't have a playable representative from Smash Brothers itself, and the Ancient Minister is the only viable rep. EDIT: And here's another good point: Young Link = Link, but he's a completely separate character with a mostly different moveset. Not unlike the Minister and R.O.B. 5.
Total: 20.
Why should the Ancient Minister be in Crusade? First, another question: Why are all of us here? Because of Super Smash Brothers. It's one of the most famous and popular fighting game series of all time. We all love it. Some of us have played it since SSB64, others just recently got into the series with Brawl. Why wouldn't we want to have a representative from one of the greatest fighting crossover game series of all time? Sure, you could argue there are other possible reps, like Master and Crazy Hand, or Tabuu, or Primids, but we're obviously not going to be fighting as either of the hands or Tabuu (and Primids are worthless anyways). Not only this, but he was also the primary antagonist for the entire game up until Ganondorf took control and Tabuu was revealed. The Ancient Minister also added one of the few elements of emotion to the story mode. Phantom has stated in a number of ways that it would be pointless to have a representative of the Smash Brothers series in a Smash Brothers game. "The general purpose of SSB is to unite video game characters (primarily Nintendo of course) to battle against each other in one game." -PhantomVII. The Ancient Minister is a video game character, has only ever appeared in a Nintendo game, and as I've shown, has fighting potential. The Ancient Minister is a character Masahiro Sakurai himself came up with, not unlike Kirby. We all know and love that childish, little pink blob, and he's been in every Smash Brothers game. Meta Knight, DeDeDe and Prince Fluff are also on the roster, and they were the brainchildren of Sakurai as well. Why not the Ancient Minister? And I know you could argue that Subspace Emissary was "gimmicky", as Phantom put it, but you can't honestly say that it wasn't the least bit fun or entertaining. At this point, I could argue that quite a few other games that have representatives were "gimmicky", such as Pokemon's 5th Generation games, from which Zoroark was added to the roster. I've played through Black and White two and three fourths times now, and not a whole lot actually changed from the last 4 generations; an evil team set on stealing Pokemon and ruling the world, two version exclusive legendaries that are caught to battle the big baddie, and not to mention Rattata Sentret Zigzagoon Bidoof Patrat[/i] and so many other Pokemon that seem like repeats with different names and appearances. And yet, we now have 7 representatives planned to come from Pokemon. Sure, it's Nintendo's second largest and most popular game series, but Smash Bros is pretty dang popular too.
|
|
|
Post by DGN on Mar 29, 2011 17:01:30 GMT -5
Det, you should add the thing of "We already have ROB, why him?" saying that ROB is already based off the emissary, and there's no moveset change, AND that Minister is the Japanese ROB, where our ROB is American.
Also, doesn't Phantom only make menu backgrounds and reinforce the character select? Doesn't seem to big of a job too me, or if it is, only for a small time.
|
|
|
Post by Dettadeus on Mar 29, 2011 17:05:30 GMT -5
Det, you should add the thing of "We already have ROB, why him?" saying that ROB is already based off the emissary, and there's no moveset change, AND that Minister is the Japanese ROB, where our ROB is American. Also, doesn't Phantom only make menu backgrounds and reinforce the character select? Doesn't seem to big of a job too me, or if it is, only for a small time.Meh, too lazy. And it's already been said a whole lot. I might though. Also, as far as I know, Phantom is the head dev. Did Sakurai code Brawl? Not that I know of, so it makes sense that Phantom could be head dev and not actually do the programming. And it seems like he has control of the roster at least. Maybe Falcon should take care of the DLC Roster, since he has to do all the coding for it.
|
|
|
Post by GoldenYuiitusin on Mar 29, 2011 17:41:27 GMT -5
Your AM Grading is too biased. He wouldn't get a perfect 20. Anyways, Agumon/Greymon. Grading: Agumon/Greymon (Digimon) Representation: 5-Digimon is made by Namco Bandai, which has NO reps so far. Also, Digimon is a 3rd-Party series, not a 4th-Party like DBZ. (If you have any questions about that, PM me.) Also, it's EFFING Digimon! Popularity: 5-Greymon is considered the "Pikachu" of Digimon, in terms of being the main mascot. Agumon, by assosiation, is also very well-known. Anyone who knows Digimon knows Agumon. Moveset Potential: 5-Digimon have an assortment of attacks, and being that both have been featured in Smash-esque games (The Digimon Rumble Arena series and Battle Spirit), it isn't hard to picture them fighting in this type of game. Uniqueness: 2-The whole "fire breathing lizard with fangs and claws" style has already been done by Bowser and Charizard. The Transformation has been done by Zelda and to a degree, Samus, and the Stamina feature that should be implemented into Greymon has been done by Pokemon Trainer. Basically, they are a compilation of various styles, but the fact that they combine these styles is unique in itself. Overall Score: 17. Moveset: Check the individual thread for them. Why I think they are deserving: Digimon has rivaled with Pokemon in the past, similar to Mario and Sonic, and not only that, but Digimon is popular worldwide. Maybe not as popular now, but it still holds strong to where even the Average Joe has heard of the word "Digimon". Aside from that, as Nights Owl said, it'd be awesome to bash in Pikachu with Greymon.
|
|