Post by Dettadeus on Aug 2, 2011 11:32:33 GMT -5
Well, seeing as I never got to test the demo and it's now out, I'll just post all the glitches and odd things I find here:
Got a double-kill glitch on Shadow Moses killing Captain Falcon off the left blast line with Gooey.
Mr. Game&Watch's S-Special is a bit odd. Try facing left when using it and you'll see what I mean.
G&W can move slightly side to side when using his D-Special, the Bucket, in the air, which shouldn't happen. It should stop all momentum.
G&W feels like he falls a bit too fast. I can't perform a single SHBA properly.
G&W's D-tilt feels like it's much more spammable than it should be.
His FS doesn't work like it should. He only gets one jump, the tentacles go through Final Destination, you can't control when they get longer like you can in Brawl.
When ledge jumping, he disappears for a short time.
Using his N-Air, he can go through Bumpers safely.
Used Sing as Jigglypuff, my opponent (also a Jigglypuff) airdodged (melee style) and her sprite disappeared until she appeared asleep on the ground.
And now that Jigglypuff disappears whenever she airdodges.
Jiggs in general disappears after the airdodge is finished.
Rising Pound still doesn't work properly.
Lucario can freely move around in the air while charging Aura Sphere, although this was also in the last demo.
If you sweetspot the ledge while using Chun-Li's U-Special, she stays greenish-yellow the rest of the match. EDIT: no, it wears off.
At some point in a match between Chun-Li (me) and Wario (CPU) my mugshot, damage count and stock count disappeared. When Wario beat me, the match continued despite saying "Player 1 Defeated".
When I quit the aforementioned match, it said I was playing as Game&Watch on the "No Contest" screen.
Oh, the mugshot, damage meter and such don't seem to show up at all...
Nevermind the above, it was an entirely different glitch that removed the P1 mugshot etc. entirely. Reloading the game fixed it.
Yoshi STILL wigs out when hit with the Demon Sniper.
The Demon Sniper truly can't stun chain anymore because you can air-dodge as soon as the electric stun wears off. Nice job, Falcon! Finally figured a way around it! ;D
Fox's Final Smash can fire laser blasts through the huge building in Fourside.
For Young Link, it still lists him as Child Link in Classic.
Peach's AI isn't fond of floating around with the umbrella.
Either the Fighter Profile is wrong, or Gooey's D-Special doesn't last as long as it should. Holding the special button changes nothing about the duration of the attack.
Using G&W's D-Special in the air and moving backwards, he can move slowly along the ground while holding the bucket out.
Holding the jump button while using G&W's Final Smash will allow him to move upwards until it ends, often resulting in a Star KO. G&W should have two slightly higher than normal jumps, but instead he has one that lasts as long as you want.
When Peach goes into her helpless animation through a Melee-Style airdodge, she has her umbrella.
Will update with more as I play.
Got a double-kill glitch on Shadow Moses killing Captain Falcon off the left blast line with Gooey.
Mr. Game&Watch's S-Special is a bit odd. Try facing left when using it and you'll see what I mean.
G&W can move slightly side to side when using his D-Special, the Bucket, in the air, which shouldn't happen. It should stop all momentum.
G&W feels like he falls a bit too fast. I can't perform a single SHBA properly.
G&W's D-tilt feels like it's much more spammable than it should be.
His FS doesn't work like it should. He only gets one jump, the tentacles go through Final Destination, you can't control when they get longer like you can in Brawl.
When ledge jumping, he disappears for a short time.
Using his N-Air, he can go through Bumpers safely.
Used Sing as Jigglypuff, my opponent (also a Jigglypuff) airdodged (melee style) and her sprite disappeared until she appeared asleep on the ground.
And now that Jigglypuff disappears whenever she airdodges.
Jiggs in general disappears after the airdodge is finished.
Rising Pound still doesn't work properly.
Lucario can freely move around in the air while charging Aura Sphere, although this was also in the last demo.
If you sweetspot the ledge while using Chun-Li's U-Special, she stays greenish-yellow the rest of the match. EDIT: no, it wears off.
At some point in a match between Chun-Li (me) and Wario (CPU) my mugshot, damage count and stock count disappeared. When Wario beat me, the match continued despite saying "Player 1 Defeated".
When I quit the aforementioned match, it said I was playing as Game&Watch on the "No Contest" screen.
Oh, the mugshot, damage meter and such don't seem to show up at all...
Nevermind the above, it was an entirely different glitch that removed the P1 mugshot etc. entirely. Reloading the game fixed it.
Yoshi STILL wigs out when hit with the Demon Sniper.
The Demon Sniper truly can't stun chain anymore because you can air-dodge as soon as the electric stun wears off. Nice job, Falcon! Finally figured a way around it! ;D
Fox's Final Smash can fire laser blasts through the huge building in Fourside.
For Young Link, it still lists him as Child Link in Classic.
Peach's AI isn't fond of floating around with the umbrella.
Either the Fighter Profile is wrong, or Gooey's D-Special doesn't last as long as it should. Holding the special button changes nothing about the duration of the attack.
Using G&W's D-Special in the air and moving backwards, he can move slowly along the ground while holding the bucket out.
Holding the jump button while using G&W's Final Smash will allow him to move upwards until it ends, often resulting in a Star KO. G&W should have two slightly higher than normal jumps, but instead he has one that lasts as long as you want.
When Peach goes into her helpless animation through a Melee-Style airdodge, she has her umbrella.
Will update with more as I play.