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Post by gigapichu on Aug 14, 2011 20:49:26 GMT -5
Thanks, sliss. :3
I hope I'm doing you proud.
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Post by Slissith on Aug 14, 2011 20:55:40 GMT -5
You have outclassed me so far.
Keep it up.
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Post by gigapichu on Aug 14, 2011 20:56:50 GMT -5
You have outclassed me so far. Keep it up. Outclassed the great Slissith? Noooo, I can't do that. Anyway, CROUCH IN PROGRESS. ALSO GLIDE. BOTH SHOULD BE SIMPLE CAKE.
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Post by PartisanDaw on Aug 15, 2011 2:32:21 GMT -5
*Seeing jump* *Fall from chair* *get up* *clap hands*
Awesome work! I think,you will be able to finish Ridley! Just Keep on!
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Post by gigapichu on Aug 15, 2011 22:06:33 GMT -5
GLIDE IS POSTED.
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AEM
Forum Attendee
I'm mostly a kind gentlemen. I'm a big procastinator, so sorry if I seem lazy.
Posts: 122
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Post by AEM on Aug 15, 2011 23:07:08 GMT -5
This is far too Sexy.
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Post by PartisanDaw on Aug 16, 2011 1:31:36 GMT -5
That's pure love.
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Post by DGN on Aug 16, 2011 7:38:34 GMT -5
I guarantee you, at the rate your spriting this, you'll get to 100 karma before you finish it.
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Post by gigapichu on Aug 16, 2011 7:59:35 GMT -5
I guarantee you, at the rate your spriting this, you'll get to 100 karma before you finish it. Sweetsauce. Thanks, DGN. :3 I WILL FINISH THE CROUCh TODAY, and then something else. Maybe hurt?
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Post by gigapichu on Aug 16, 2011 10:47:53 GMT -5
RIDLEY. NOW WITH MORE CROUCH.
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Post by gigapichu on Aug 16, 2011 11:47:48 GMT -5
Guard ish DONE NAO.
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Post by GoldenYuiitusin on Aug 16, 2011 12:27:12 GMT -5
Lol Guard makes me think of a vampire.
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Post by PartisanDaw on Aug 16, 2011 12:52:05 GMT -5
.... I won't comment more,only this : You are a fantastic spriter.
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Post by member 777 on Aug 16, 2011 23:20:00 GMT -5
neutral b
Name: Fireball Damage: Low Knockback: Low Lag: Low/Moderate Range: Very Long Duration: Long Hits: 3 Effect: Fire Damage/Stun
Description:
Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). Like all projectile attacks, Ridley can fire them from the air, too.
Ridley can also charge the attack in a similar way to Samus' charge shot. If the B button is held instead of tapped, a glowing orange orb of fire will begin to form in his mouth. The longer it is held, the bigger it grows, and the more fireballs will launch from his mouth when the button is let go. Ridley maxes out at four fireballs after charging it for about three seconds. The fireballs shoot out of his mouth at a rapid pace, and in a line. Obviously, a row of three or four fireballs is much harder to avoid then just one. Ridley cannot, however, charge the move in the air, because he must be stationary while doing so. We don't want him too broken now do we?
The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, or charge them for a massive wall of flames, they become a very versatile and useful projectile.
Up B
Name: Dragon Flight Damage: N/A Knockback: N/A Lag: Very Low Range: N/A Duration: Very Long Hits: N/A Effect: None
Description:
Ridley is granted temporary flight for several seconds, allowing him to recover or maneuver freely in the air for a short time. Upon activation, Ridley's eyes glow a bright, fiery orange. For the last few seconds of the move's duration, the light from his eyes flickers off and on until eventually, the light fades and they return to normal, signifying that the move has ended. When this happens, Ridley gives a last, hopeless shriek and tumbles to his doom, or until he touches solid ground, or until he is hit again.
The move can be automatically canceled by performing another move before it's over, such as a Fireball. It can even be transitioned into a glide, allowing for aerial strikes with bombardments of fireballs on pesky edge guarders.
side B
Name: Relentless Charge/Glide Damage: Moderate Knockback: High Lag: High Range: Long Duration: Long Hits: 1 Effect: None
Description:
Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back at a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.
In the air, instead of charging forward, Ridley swoops forward a short distance and opens his wings, allowing him to glide. During this move, Ridley can perform any aerial attacks. All of his special moves have a different effect while gliding. He can shoot fireballs at different angles, he can rain plasma breath on foes below, and he can even fly directly out of his glide (in the event that he hasn't used is previously, of course). Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal (or 90 degrees), so he falls rather slowly.
Down B
Name: Plasma Spew Damage: High Knockback: Low Lag: High Range: Long Duration: Moderate Hits: Multiple Effect: Fire Damage/Stun
Description:
Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews plasma ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is very similar to that of Bowser's Fire Breath. Ridley keeps a steady flow of plasma going for a short while (continuing to move his head back and forth also) until the ever shrinking flames die down to a tiny spark, and then to nothing at all. There's a bit of lag at the beginning and end of the move to watch out for when using it.
Whilst gliding, Ridley performs an aimable version of the attack, just like the fireballs. The properties of the move remain the same. However, he only makes one motion of his head, and then the move is finished.
Final Smash
Name: Plasma Beam Damage: Very High Knockback: Very Low Lag: N/A Range: Very Long Duration: Very Long (between 20-25 seconds) Hits: Multiple Effect: Fire Damage/Stun
Description:
Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes onto the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback (i.e. Fox's blaster), then Ridley is damaged by it, but not interrupted.
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AEM
Forum Attendee
I'm mostly a kind gentlemen. I'm a big procastinator, so sorry if I seem lazy.
Posts: 122
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Post by AEM on Aug 17, 2011 0:09:54 GMT -5
Make Ridley a SSF2 Expansion.
FOR THE LOVE GOD PLEASE.
I WANT TO KICK NARUTO AND KRYSTAL'S ASS
PLEASE. :<
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Post by PartisanDaw on Aug 17, 2011 2:25:12 GMT -5
You will se,Ridley isn't good for a SSF2 expansion -.- . Not toi mean he isn't good for a character,the quality would suck in eyes of a SSF2 Dec.
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AEM
Forum Attendee
I'm mostly a kind gentlemen. I'm a big procastinator, so sorry if I seem lazy.
Posts: 122
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Post by AEM on Aug 17, 2011 3:26:22 GMT -5
You will se,Ridley isn't good for a SSF2 expansion -.- . Not toi mean he isn't good for a character,the quality would suck in eyes of a SSF2 Dec. Expansion character is not needed to be as detailed as an official character. Besides, I accept expansions there, and this is far more qualified then what you think it is.
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Post by SmashKing201 on Aug 17, 2011 6:16:14 GMT -5
Ridley deserves to be on the main roster. Why would anyone want naruto?
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Post by DGN on Aug 17, 2011 6:17:20 GMT -5
Eh....I'm not really fond of those moves....Plus, it'd be copyright infringement since you copied it from another place. I think we should stick with our current moveset.
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Post by StayPuft on Aug 17, 2011 6:21:52 GMT -5
Ridley deserves to be on the main roster. Why would anyone want naruto? He means for SSF2.
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