Post by primalmoron on Aug 21, 2011 11:27:43 GMT -5
Spriting:
Chinchou V-Beta (Base)
*Created (By concept of Me, Primal Moron)
*Animated (Animated by Me, Primal Moron)
Chinchou V1-A
*True Pokemon b/w version colors added (Suggestion of Chirs2Balls)
Chinchou V1-B
*Slight darkening of farther parts from screen. (suggestion of Diogalesu)
Chinchou V2
*Upscaled by mathematics to get better sample of anttanae (suggested by Chris2Balls)
*Swatch issue fixed (Required)
*Some colors were removed. (Unusual coloring removal, preference)
*inner glow from light added to upper left hand corner(preference)
Chinchou V3
*canvas widened to prevent cut offs (required)
Chinchou V4
*sky blue tint added to lower right hand corner (Color balance requirement)
*certain parts had outlines added to stand out more (Sir Z's suggestion)
*Dandelion Yellow tint added to lights and upper left hand part of main body (Previous's suggestion)
*Old outlining system removed (Requirement for tinting)
*Finally big enough to see antennae continuously. (As TomGuycott had suggested)
Chinchou V5
*pose completely restructured to face 45 degree view (CO2's suggestion)
*Anatomically changed feet position so they tie to Chinchou's bottom. (as described by CO2)
*Added more readability by changing pose and restructuring body's design
Chinchou V6
*Stopped unusual arm swinging (Oddish's suggestion)
*Made some minor fixes here and there.
Chinchou V7
*Synced antennae movements
*Flipped antennae to make pose feel even.
*Changed certain parts of movement in general.
Chinchou V8-A
*Changed palette to fit stadium 2 style
*Animation progress on halt until complete
*May change without notice here.
Chinchou V8-B
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes to match appearance
*Removed gradient effect to lower unneeded brightness
*Rotated antennae slightly to look more accurate
*Altered feet slighly
Chinchou V8-C (Current)
Unlit
Lit
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes even further
*Created 2 versions, one with the lights on, the other with them off.
*Fixed a few color issues
*preparing for Animation for other key directions and v9 if close enough.
[/spoiler]
Zoroark (Base)
*Created (By request of AEM of EF for character project)
Zoroark v1
*Animated
*New temp. colors added
*outline added
*Size Altered
Zoroark v2-1a-1-2 (current)
Zoroark v2
Illusion Emboar v1
Emboar to Zoroark Animation v1a (goes with emboar as whole)
Illusion Samurott v2
Illusion Serperior v1
larger scale versions of zoroark and illusions (for reference of the bases that's easier on you)
(other than the tooth, looks good to me)
(ya know this one looks better small... =/)
(is this one odd looking due to the further away arm's placement, or is it just me?)
(Better anatomy of reference would be useful from this side, cannot seem to get this one right)[/spoiler]
Art:
and the list goes on, and on, and on....
That's all for now.
Chinchou V-Beta (Base)
*Created (By concept of Me, Primal Moron)
*Animated (Animated by Me, Primal Moron)
Chinchou V1-A
*True Pokemon b/w version colors added (Suggestion of Chirs2Balls)
Chinchou V1-B
*Slight darkening of farther parts from screen. (suggestion of Diogalesu)
Chinchou V2
*Upscaled by mathematics to get better sample of anttanae (suggested by Chris2Balls)
*Swatch issue fixed (Required)
*Some colors were removed. (Unusual coloring removal, preference)
*inner glow from light added to upper left hand corner(preference)
Chinchou V3
*canvas widened to prevent cut offs (required)
Chinchou V4
*sky blue tint added to lower right hand corner (Color balance requirement)
*certain parts had outlines added to stand out more (Sir Z's suggestion)
*Dandelion Yellow tint added to lights and upper left hand part of main body (Previous's suggestion)
*Old outlining system removed (Requirement for tinting)
*Finally big enough to see antennae continuously. (As TomGuycott had suggested)
Chinchou V5
*pose completely restructured to face 45 degree view (CO2's suggestion)
*Anatomically changed feet position so they tie to Chinchou's bottom. (as described by CO2)
*Added more readability by changing pose and restructuring body's design
Chinchou V6
*Stopped unusual arm swinging (Oddish's suggestion)
*Made some minor fixes here and there.
Chinchou V7
*Synced antennae movements
*Flipped antennae to make pose feel even.
*Changed certain parts of movement in general.
Chinchou V8-A
*Changed palette to fit stadium 2 style
*Animation progress on halt until complete
*May change without notice here.
Chinchou V8-B
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes to match appearance
*Removed gradient effect to lower unneeded brightness
*Rotated antennae slightly to look more accurate
*Altered feet slighly
Chinchou V8-C (Current)
Unlit
Lit
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes even further
*Created 2 versions, one with the lights on, the other with them off.
*Fixed a few color issues
*preparing for Animation for other key directions and v9 if close enough.
[/spoiler]
Zoroark (Base)
*Created (By request of AEM of EF for character project)
Zoroark v1
*Animated
*New temp. colors added
*outline added
*Size Altered
Zoroark v2-1a-1-2 (current)
Zoroark v2
Illusion Emboar v1
Emboar to Zoroark Animation v1a (goes with emboar as whole)
Illusion Samurott v2
Illusion Serperior v1
larger scale versions of zoroark and illusions (for reference of the bases that's easier on you)
(other than the tooth, looks good to me)
(ya know this one looks better small... =/)
(is this one odd looking due to the further away arm's placement, or is it just me?)
(Better anatomy of reference would be useful from this side, cannot seem to get this one right)[/spoiler]
Art:
and the list goes on, and on, and on....
That's all for now.