Post by -Dr.MarioX- on Sept 10, 2011 13:24:34 GMT -5
I've always had this idea in the back of my head to use SSBC's engine to create a Zelda fan-game that mixes elements of Zelda II and 3D Zelda games together.
Basically, I'm trying to make a side-scrolling Zelda game using Crusade's engine as a base.
Don't think this is going to be a clone of SSBC. Link will have different attacks he can use, but there may be a possibility of using the mouse to swing your sword. The two buttons on the mouse will be your currently equipped item and your shield (scroll will more than likely change your equipped item).
Link will probably have some sort of musical instrument in this game- as well as many classic items (Bow, Boomerang, Bomb, etc). I have some really cool ideas too, such as using the mouse to aim your hookshot or bow.
I might add a targeting feature as well so you can target onto enemies when they come near. This will allow Link to have access to more attacks and may make fighting enemies easier.
As far as sprites go, everything should match (black outlines, think JUS). In fact, I have some progress on Link and his new outfit can be seen at the bottom of the post (new color tights, etc). That art is an edit of the sprites, which are in JUS style. So far, I've made most of Link's attacks and movements and they have really smooth animations.
The only thing that I can see being a problem is coding. I will have to find a way to make legit dialogue boxes and enemies. I hope I will be able to get some help, if you know what I'm saying.
Right now, this is still in the planning stage. What I want to do next is take SSBC and get Link working how he should in the Zelda project. This will take time and (of course) I'll need help.
If you don't understand how the gameplay will work, I'll make some mock-up images to help explain.
Thoughts?
GAMEPLAY
Here's what the game will more than likely look like (maybe just nicer). Here are the controls:
Mouse (Shake)- Swing Link's sword
Left Mouse Button- Use Shield (Shielding near an enemy will target them)
Right Mouse Button- Use Equipped Item
Scroll Pad- Switch equipped item
W,A,S,D- Moving (There may be an alt)
W or Other Button- Jump
Moving the mouse around on the screen will also move your fairy around (like in Twilight Princess), except you will actually have a fairy. Crouching will be like shielding without the activating the targeting system.
TARGETING/SWORD GAMEPLAY
When Link targets an enemy, what attack Link will use will be similar to 3D Zelda games. Here's how it will work:
Regular Slice Combo:
If Link is close to the enemy/or standing still.
Stab/Rapid Stab:
If Link is crouching (not targeting).
Jump Attack:
If Link is farther from the enemy.
Running/Dash Attack:
If Link is running.
Upward Slice:
If the enemy is being targeted from above Link.
Spin Attack:
If Link is surrounded by enemies.
Backward Slash:
If an enemy is behind Link. Link will always be facing enemies when they are being targeted, so Link cannot target an enemy to use this.
Ending Blow:
When an enemy is about to die and Link is at a distance.
Back Flip:
Back Flips can be done anytime, but it is a special action. To Back Flip, jump and hold the direction key opposite of the way Link is facing.
Basically, I'm trying to make a side-scrolling Zelda game using Crusade's engine as a base.
Don't think this is going to be a clone of SSBC. Link will have different attacks he can use, but there may be a possibility of using the mouse to swing your sword. The two buttons on the mouse will be your currently equipped item and your shield (scroll will more than likely change your equipped item).
Link will probably have some sort of musical instrument in this game- as well as many classic items (Bow, Boomerang, Bomb, etc). I have some really cool ideas too, such as using the mouse to aim your hookshot or bow.
I might add a targeting feature as well so you can target onto enemies when they come near. This will allow Link to have access to more attacks and may make fighting enemies easier.
As far as sprites go, everything should match (black outlines, think JUS). In fact, I have some progress on Link and his new outfit can be seen at the bottom of the post (new color tights, etc). That art is an edit of the sprites, which are in JUS style. So far, I've made most of Link's attacks and movements and they have really smooth animations.
The only thing that I can see being a problem is coding. I will have to find a way to make legit dialogue boxes and enemies. I hope I will be able to get some help, if you know what I'm saying.
Right now, this is still in the planning stage. What I want to do next is take SSBC and get Link working how he should in the Zelda project. This will take time and (of course) I'll need help.
If you don't understand how the gameplay will work, I'll make some mock-up images to help explain.
Thoughts?
GAMEPLAY
Here's what the game will more than likely look like (maybe just nicer). Here are the controls:
Mouse (Shake)- Swing Link's sword
Left Mouse Button- Use Shield (Shielding near an enemy will target them)
Right Mouse Button- Use Equipped Item
Scroll Pad- Switch equipped item
W,A,S,D- Moving (There may be an alt)
W or Other Button- Jump
Moving the mouse around on the screen will also move your fairy around (like in Twilight Princess), except you will actually have a fairy. Crouching will be like shielding without the activating the targeting system.
TARGETING/SWORD GAMEPLAY
When Link targets an enemy, what attack Link will use will be similar to 3D Zelda games. Here's how it will work:
Regular Slice Combo:
If Link is close to the enemy/or standing still.
Stab/Rapid Stab:
If Link is crouching (not targeting).
Jump Attack:
If Link is farther from the enemy.
Running/Dash Attack:
If Link is running.
Upward Slice:
If the enemy is being targeted from above Link.
Spin Attack:
If Link is surrounded by enemies.
Backward Slash:
If an enemy is behind Link. Link will always be facing enemies when they are being targeted, so Link cannot target an enemy to use this.
Ending Blow:
When an enemy is about to die and Link is at a distance.
Back Flip:
Back Flips can be done anytime, but it is a special action. To Back Flip, jump and hold the direction key opposite of the way Link is facing.