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Post by sumika on Jan 25, 2011 15:59:21 GMT -5
I prefer Jiggs, But like Kirby's moves more.
And I find Jigs FS hard to hit with. @_@ The way she kinda floats is good. I like it a lot, Since I'm a high Arial fighter.
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Post by Slissith on Jan 25, 2011 16:26:26 GMT -5
I prefer Kirby; Much better ground game and I like his aerials more, too.
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Post by Dettadeus on Jan 25, 2011 16:41:56 GMT -5
Jiggs for the win.
Sing+Rest is a much more reliable kill move. She has much better aerials and better horizontal recovery, by far. Oh yeah, is kirby gonna get hats? I know he gets the power, but he doesn't change appearance at all. I suppose it would be difficult to change every sprite to add 80 different hats.
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Post by El Maiz on Jan 25, 2011 16:52:40 GMT -5
Not 80. Only a few.
Wasn't he going to get an icon by his HUD?
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Post by Dettadeus on Jan 26, 2011 9:46:21 GMT -5
I'm not sure if I should even remind you guys of this, since it makes playing Jiggs somewhat more difficult, but Jigglypuff dies instantly when her shield breaks. Are you going to add that, or are we safe not perfect shielding every time?
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Post by falcon8r on Jan 26, 2011 11:14:09 GMT -5
I had considered adding that, but I never got around to it. Maybe.
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Post by El Maiz on Jan 26, 2011 12:44:14 GMT -5
I never understood why that happened, anyways.
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Post by Dettadeus on Jan 26, 2011 14:34:49 GMT -5
It's sakurai's way of messing with us. Or rather, one of many.
Jigglypuff has the largest shield size to body size ratio; also, she can break shields relatively easily, since pound cuts shields in half. It could also be an allusion to how she's a balloon pokemon, and if she were to pop, she would die. So if her shield breaks, she dies.
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Post by Dettadeus on Jan 30, 2011 18:15:04 GMT -5
Sorry for the double post, but I think I found a glitch with jiggs. I used my dash attack right next to the ledge and went the entire distance of the attack in the air, and the attack was apparently still going. Good edgeguarding technique? Yes. Probably needs to be fixed? Yes. EDIT: Her final smash is also an insane edge guarding move If you knock someone off the stage then jump down next to the edge of the stage and activate it, it's impossible for them to get back up.
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Post by El Maiz on Jan 30, 2011 18:56:42 GMT -5
Her FS is much improved from Brawl. Just kills them immediately.
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Post by falcon8r on Jan 30, 2011 23:02:47 GMT -5
Sorry for the double post, but I think I found a glitch with jiggs. I used my dash attack right next to the ledge and went the entire distance of the attack in the air, and the attack was apparently still going. Good edgeguarding technique? Yes. Probably needs to be fixed? Yes. I'm working on that at the moment. Roll dodges now no longer fall off edges, and Dash Attacks are soon to be the same. Her FS is much improved from Brawl. Just kills them immediately. lol
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Post by El Maiz on Jan 31, 2011 8:17:23 GMT -5
Hmmm.
They're asleep, I COULD use rest.... Nah.
CHIKABOOOOOO
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Post by PartisanDaw on Jan 31, 2011 8:25:19 GMT -5
Going to main Jiggs! Everybody say positive about her.
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Post by falcon8r on Jan 31, 2011 14:12:41 GMT -5
She's good, but be prepared to get KO'd at low percents. Also be prepared to do lots of edge guarding.
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Post by PartisanDaw on Jan 31, 2011 14:19:41 GMT -5
Ko'd? I don't care about Edge G. she has awesome recovery!
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Post by falcon8r on Jan 31, 2011 15:49:31 GMT -5
Right, so she's good at edge guarding! That's what I mean.
And by KO'd I mean knocked offstage.
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Post by El Maiz on Jan 31, 2011 17:33:38 GMT -5
She's pretty vulnerable to edgegaurding though, she doesn't have a good way to evade and attack in the air.
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Post by falcon8r on Jan 31, 2011 17:47:54 GMT -5
If you time Pound right, it seems to beat out some aerials, and if you budget her jumps, you can air dodge and then jump back up to where you fell from. Also, Rollout can help (although it can be unreliable). At least you can slow down while using Rollout in the air in the next version.
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Post by Dettadeus on Jan 31, 2011 18:30:38 GMT -5
Good, that'll make a lot of things easier.
A technique I sort of developed is also useful, it's jumping and air-dodging at the exact same time. Also, if you're grabbing the edge, letting go, then jumping and air dodging works too. It works extremely well in Brawl because you can move wherever you want with DI, but it still sort of works in Crusade.
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Post by falcon8r on Jan 31, 2011 23:09:42 GMT -5
DI? You mean after dropping from the ledge?
Wait, actually, I think you may not be able to DI while air dodging. For Jiggs, this isn't such a problem since she's so fast anyway.
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