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Post by Super Kooparaider on Jan 22, 2011 20:26:14 GMT -5
Discuss everything about our second puffed fighter, Jigglypuff!
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Post by Dettadeus on Jan 22, 2011 20:33:39 GMT -5
I've probably said these things quite a few times in quite a few places, but now it's the right place.
She matches her Melee and 64 counterparts much better than Brawl Jiggs does, although she can't rising pound properly. I also noticed that if you use her dash attack next to a ledge she goes especially far. This applies to platforms and ledges alike. I love Rest, it's much more usable now since you can move side-to-side while Singing in the air, and Sing has a larger range besides. Rest is much more powerful, much like it's 64 and Melee counterparts, and actually heals you like it does in the original games. I'm not sure if the invincibility frames are there, though, since I haven't used it in that kind of emergency yet. Her aerials definitely got a power boost, almost back to their 64 standards in terms of hitstun and knockback, although the range on her n-air and f-air seem a bit shorter than they should be. Her smashes are awesome now. 'Nuff said.
That's about it for me.
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Post by member 777 on Jan 22, 2011 20:38:26 GMT -5
i dont play mush as her/him? but i do like it that Kirby isn't the only one who can jump 5/4 times i mean seriously chairzerd had wings and couldn't jump 5 times WTF nethier could pit well... his up special made up for that but still WTF
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Post by Dettadeus on Jan 22, 2011 20:40:41 GMT -5
Pit can jump 5 times too. But anyways...
I'm pretty sure Jiggs is a girl, since her alt costumes in 64 were different colored bows, and in brawl she has a flower and the FR/LG girl's hat.
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Post by member 777 on Jan 22, 2011 20:43:30 GMT -5
oh yeah i forgot about pit i havent played brawl for a while but still
also kp karma went down again lol generic
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Post by falcon8r on Jan 22, 2011 21:05:34 GMT -5
Her Rest has NO invincibility, but it has a 1-frame start-up and the same priority as Link's Side Smash. It also breaks super armor.
I might make a frame data listing/guide for Jiggs soon. Eh?
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Post by Dettadeus on Jan 22, 2011 21:11:05 GMT -5
Sounds good to me. The invincibility-healing trade off isn't a bad deal at all. Although if you could be persuaded to add one thing, Rest should do more shield damage, or delay the opponent putting down their shield. It seems slightly unfair that if the CPU manages to shield it -which happens quite often- they get a full three seconds to set up and murder you. But since we're talking about rest, that's probably too much to ask.
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Post by falcon8r on Jan 22, 2011 21:14:36 GMT -5
Lol. It does 150 shield damage. Characters have 165 shield hit points. Maybe it could be higher, or maybe it just needs more shield stun. If it were higher, there could be some easy shield-break setups, which I don't like the sound of.
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Post by Dettadeus on Jan 22, 2011 21:17:02 GMT -5
Well, the fact that she's immobile for three seconds would make up for a shield break, but a Pound-Rest combo of some sort would be a bit unfair. The extra shield stun sounds good, or maybe pushing them back further when they shield it.
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Post by falcon8r on Jan 22, 2011 21:19:59 GMT -5
Yeah, I just thought about that lol. She can't move for as long as the shield break lasts, so it is okay, I guess. More shield stun should be added.
Time to add a new feature - shield stun difference!
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Post by member 777 on Jan 22, 2011 21:20:34 GMT -5
and what does that do
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Post by falcon8r on Jan 22, 2011 21:23:37 GMT -5
Good question. It will allow me to change manually the shield stun of attacks. Sound cool?
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Post by member 777 on Jan 22, 2011 21:25:41 GMT -5
yes in a way i guess
also join chat room topic thing please
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Post by Dettadeus on Jan 22, 2011 21:32:37 GMT -5
The shield stun is a good compromise. It could also add a bit more diversity to the characters.
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Post by El Maiz on Jan 22, 2011 22:22:52 GMT -5
I landed Rest on two foes at once in midair.
I'm proud.
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Post by PartisanDaw on Jan 23, 2011 4:25:29 GMT -5
I...I HATE JIGGS!
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Post by DGN on Jan 23, 2011 8:17:09 GMT -5
When you say that, and when you say that in the future, make sure to describe why and how. "So wait, do you hate playing as her or fighting against her?"
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Post by El Maiz on Jan 23, 2011 9:14:25 GMT -5
Don't forget the "Why".
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Post by falcon8r on Jan 23, 2011 16:24:24 GMT -5
Borderline spam post... Watch out. But seriously, don't hate Jiggs! Although I have thought of some proposed changes for next version: - More shield stun on Rest - Less maneuverability on Sing - Less knockback on Pound (same damage though) - Less cool down time on Down Smash - More knockback and damage on Back Throw and Up Throw Cool?
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Post by Dettadeus on Jan 23, 2011 16:27:45 GMT -5
Definitely more knockback on her back throw, you could make her move a bit more slowly with Sing without me noti-sing (lol pun). You know my opinion on Rest, don't really care about pound much, never use her down smash, but otherwise it sounds like a good plan.
I pretty much always just f or b-throw my opponent off the stage and f-air them until they can't recover. Jiggs is an insane counter to Luigi and Waluigi this way.
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