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Post by El Maiz on Jan 23, 2011 17:24:38 GMT -5
I also want to say that the stages are awful. <---Opinion.
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Post by sumika on Jan 23, 2011 17:29:38 GMT -5
Well, what do you want to see in them?
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Post by El Maiz on Jan 23, 2011 17:31:33 GMT -5
Creativity.
Seriously. They are almost all Main Platform.
2-4 smaller platforms. Maybe a hazard.
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Post by sumika on Jan 23, 2011 17:35:58 GMT -5
Well isnt Namek and Brambles kind of like that?
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Post by Dettadeus on Jan 23, 2011 17:37:01 GMT -5
Just wait till I make a Gyromite stage. That's gonna be fun... Smicks, dynamite, pipes, radishes, other stuff.
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Post by StayPuft on Jan 23, 2011 19:26:10 GMT -5
And waiting an eternity for ROB to move the walls so you can continue collecting dynamite.
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Post by Dettadeus on Jan 23, 2011 19:32:34 GMT -5
That's what a second person is for. Along with the 1000 "second" time limit. But anyways... The first level of Gyromite. This is what I'll probably base it off of.
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Post by El Maiz on Jan 23, 2011 19:43:17 GMT -5
We should just do that.
Without the walls on the edges, of course.
THAT would be a unique stage.
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Post by falcon8r on Jan 23, 2011 21:20:23 GMT -5
Actually, we should, and ROB would finally have his own stage.
I have more pros and cons: Pros: Fast gameplay, friendly dev team (unless you're a TROLL lol), and of course lots of characters and stages and balanced roster overall. Cons: Many stages are somewhat similar, sprites don't match.
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Post by Felipe_9595 on Jan 23, 2011 22:07:57 GMT -5
The devs do listen. There's just stuff they planned out already that they don't want to change too much. Pros: I can play as Krystal, and Rest was totally unnerfed. Cons: No invincibility frames on Rest, there's a heck of a lot of sprites to make for a single character. who wants Inv Frames when you can CC The rest into another rest xPPPP? Search on youtube Jiggz is broken xD (Or ener on my channel) Pros: Epic physics Cons: Bad sprites, not enought popularity
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Post by Dettadeus on Jan 23, 2011 22:13:45 GMT -5
And yet... How much do I want to bet that the devs are gonna get rid of that by the time v1.0 comes out? Probably a large sum of money.
If only Jiggs could teleport like in 64.... it was so much fun to do a teleported drill rest.
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Post by Felipe_9595 on Jan 23, 2011 22:16:45 GMT -5
Lulz, devs should bring from the past some psychics (not only jiggs rest, Kirby Rock Cancel (64), L Cancel (Every smash ecept the noob one XD) Wavedash (Obvius not XD) and tons of others)
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Post by Dettadeus on Jan 23, 2011 22:31:08 GMT -5
"Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. There's no L-canceling, though. Some moves will autocancel in their last few frames.
Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in SSBB, for the most part. "
I don't particularly think so. As fun as they would be, they would be near impossible to code since they were glitches.
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Post by Felipe_9595 on Jan 24, 2011 0:03:51 GMT -5
" Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. There's no L-canceling, though. Some moves will autocancel in their last few frames. Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in SSBB, for the most part. " I don't particularly think so. As fun as they would be, they would be near impossible to code since they were glitches. Wut??? L cancel wasnt a glitch, it was coded, wavedash was coded too (The original air dodge went trought the floor, so they coded a slide)
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Post by Dettadeus on Jan 24, 2011 0:17:31 GMT -5
Nonetheless, a lot of game mechanics and so called "advanced techniques" are glitches in the end. Meta Knight's infinite cape? Glitch. Teleporting? Glitch.
But anyways, back on topic now.
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roymaster4
Forum Attendee
SSF2 Developer
Posts: 101
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Post by roymaster4 on Jan 24, 2011 0:57:56 GMT -5
Pros: Character roster size, unique newcomers (Ristar, Mach Rider), unique final smash mechanic, music customization
Cons: Sprite quality, other roster sizes (80 characters vs 60 stages? What?)
But hey, no game is perfect.
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Post by sumika on Jan 24, 2011 3:19:31 GMT -5
Pros: Character roster size, unique newcomers (Ristar, Mach Rider), unique final smash mechanic, music customization Cons: Sprite quality, other roster sizes (80 characters vs 60 stages? What?) But hey, no game is perfect. This man, is a smart cookie. -Exalts- Pro: Dual Final Smashes (Two FS going on at once), Easy Fullscreen Option, Has some of 1P Mode Implemented already, Difficult AI (Or Clever, whichever). Con: Slow loading times, Player tags are on by default.
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Post by DGN on Jan 24, 2011 7:11:41 GMT -5
Pro: At that above, you can combine two too make a SUPER ULTRA MEGA SMASH ATTACK. Con: Some moves are repeated (Mega Man, Ryu, and Lucario all have uppercuts, several characters have diagonal recoveries)
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Post by El Maiz on Jan 24, 2011 8:28:55 GMT -5
Diagonal recoveries are there because they are practical. Thought of a con: Goku's broken. Dettadeus: Falcon removed CC for the next demo.
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Post by PartisanDaw on Jan 24, 2011 8:32:28 GMT -5
CC? What is CC?
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