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Post by member 777 on Feb 6, 2011 11:32:34 GMT -5
kind of unfair i guess but then the at least they beat classic mode with said characters
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Post by Super Kooparaider on Feb 6, 2011 16:46:31 GMT -5
What to see in 1.0
Characters Diddy Kong King Dedede Mr. Game & Watch and others
Stages Kongo Jungle A another Sonic stage like Carnival Night Zone or Hill Top Zone Pokemon Stadium from Melee
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roymaster4
Forum Attendee
SSF2 Developer
Posts: 101
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Post by roymaster4 on Feb 6, 2011 16:54:59 GMT -5
More stuff no other smash fan game has. Stuff like Ristar and Mach Rider... good new examples could be Aiai, Viewtiful Joe, Captain Syrup, Banjo-Kazooie...
This also applies to stages. Stuff like Bramble Blast and Rice Beach, we need more of those! Items as well.
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Post by falcon8r on Feb 6, 2011 22:18:04 GMT -5
I was thinking the Coconut Shooter would make a good item... Besides, it would be our first gun-like item.
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Post by PartisanDaw on Feb 7, 2011 7:16:18 GMT -5
Whats about a new Zelda Stage?
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Post by falcon8r on Feb 7, 2011 9:36:42 GMT -5
I would LOVE to have good old Temple from Melee. We just need to make sure we can use the sprites.
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roymaster4
Forum Attendee
SSF2 Developer
Posts: 101
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Post by roymaster4 on Feb 7, 2011 10:03:47 GMT -5
You could probably get in contact with the creator of our old Temple... but do you guys really want to include a stage every smash fan game is going to have? Sure, it's the most popular Melee stage... but I'm not sure.
If you really want a Zelda II rep, make 'Great Temple', lol...
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Post by DGN on Feb 7, 2011 10:06:08 GMT -5
A smash game isn't a smash game without Temple. IMO. Its one of the most creative and largest stages out there. And we NEED more creative and larger stages.
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Post by PartisanDaw on Feb 7, 2011 10:08:15 GMT -5
We may can ask CheddarX,he made the temple i think...
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Post by falcon8r on Feb 7, 2011 14:18:54 GMT -5
You could probably get in contact with the creator of our old Temple... but do you guys really want to include a stage every smash fan game is going to have? Sure, it's the most popular Melee stage... but I'm not sure. If you really want a Zelda II rep, make 'Great Temple', lol... That's an idea. But I like Temple from Melee... And I am sure lots of other people like it. If we could come up with a creative new design for Great Temple, sure.
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Post by StayPuft on Feb 7, 2011 16:48:09 GMT -5
Perhaps we could create a new level that is like Temple, you know the huge and creative layout, but not have it a fail like New Pork City was?
Also, I forgot to say that Frank West would be cool in v1.0.
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Post by falcon8r on Feb 8, 2011 1:23:35 GMT -5
Perhaps we could create a new level that is like Temple, you know the huge and creative layout, but not have it a fail like New Pork City was? Also, I forgot to say that Frank West would be cool in v1.0. Frank? Duh, I mean why didn't I think to include him! He's covered wars and stuff.
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Post by PartisanDaw on Feb 9, 2011 7:30:11 GMT -5
Temple,i wanna temple! Frank?HYESH!
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corey95
Forum Regular
Woof, woof, woof, gagh gagh, gagh (Vomits)
Posts: 349
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Post by corey95 on Feb 24, 2011 3:30:27 GMT -5
Hey, will you guys add a Adventure Mode (kind of like the one on SSB.B)? And I would like Sonic to have another kind of looks and changes (you know, like Samus/ZSS, Ryu/Evil R/S R and the other one), Sword Sonic (from Sonic and the Black Knight, Werehog Sonic (from Sonic Unleashed) and maybe even Dark Sonic (maybe your own created version?)
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Post by Dettadeus on Feb 24, 2011 8:39:06 GMT -5
Hey, will you guys add a Adventure Mode (kind of like the one on SSB.B)? We're planning on having a Melee style adventure mode with rival battles based on a story that I made with some help/inspiration from PhantomVII. We were thinking of having something similar to Subspace Emissary as well, but it doesn't seem all that likely. It's a possibility, as we already have many ideas for the story (essentially a sequel of SSE), but since the main "story" that is focused on for Adventure and the intro animation is Master Hand vs Crazy Hand (not re-explaining now, look through the last few pages of the Intro Animation thread in the suggestion board), there might not be room for an entirely different story mode. Did that make sense?
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Post by falcon8r on Feb 24, 2011 9:04:25 GMT -5
Hey, will you guys add a Adventure Mode (kind of like the one on SSB.B)? We're planning on having a Melee style adventure mode with rival battles based on a story that I made with some help/inspiration from PhantomVII. We were thinking of having something similar to Subspace Emissary as well, but it doesn't seem all that likely. It's a possibility, as we already have many ideas for the story (essentially a sequel of SSE), but since the main "story" that is focused on for Adventure and the intro animation is Master Hand vs Crazy Hand (not re-explaining now, look through the last few pages of the Intro Animation thread in the suggestion board), there might not be room for an entirely different story mode. Did that make sense? Yes, that's a good explanation. The short story is that we want to have Melee-like Adventure mode first. Any other modes may come layer, or they may not!
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Post by PartisanDaw on Feb 24, 2011 10:51:08 GMT -5
Don't say that O.o lol
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Post by falcon8r on Feb 24, 2011 13:36:54 GMT -5
Sorry, didn't mean to scare you. You know there will be plenty to do in the game anyway, worst comes to worst.
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Post by antennian on Feb 24, 2011 16:33:07 GMT -5
Well, here are my dream stuff. If you have any questions about them you can ask Characters: Goemon Ebisumaru Stages: Edo Castle Underworld Castle
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Post by Dettadeus on Feb 25, 2011 22:10:34 GMT -5
Hey Falcon, here's an idea: v.6.1 could have Classic, but then 1.0 could have Adventure as well. Then you'd still be able to have a really big and anticipated v1.0 and we'd get to see classic (and the bug fixes) in .6.1.
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