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Post by El Maiz on Mar 13, 2011 10:15:08 GMT -5
It isn't like I'm making posts that are ONLY about that. Besides, the topic said to put what you want for 1.0. I did exactly that.
And you were the one complaining about people putting words in your mouth that you didn't say. I just think that Daisy is more well known than Rosalina. I also prefer Daisy as a character to Rosalina. I'm allowed to have an opinion.
Don't say that I'm wrong because my opinion is different.
God. I feel so disliked.
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Post by DGN on Mar 13, 2011 10:20:08 GMT -5
Its just the persistence that irks us. I'm don't mind it too much, but I just don't like Daisy. She's Waluigi + Peach. We already have both. And Daisy's probably just more well known to the sports gamers. Rosy's more well known to the mainstream gamers.
But alas, we are indeed getting off topic...
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Post by Werekill on Mar 13, 2011 10:49:46 GMT -5
Rosalina quite simply can be a more interesting character than Daisy, who would probably end up a Peach clone.
Of course, I want Phoenix Wright more than all of them~
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Post by GoldenYuiitusin on Mar 13, 2011 11:54:38 GMT -5
I cannot picture Phoenix Wright in a fighting game. He may be extremely durable, but his personality prevents him from fighting, even at situations where it's justified.
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Post by Werekill on Mar 13, 2011 11:59:04 GMT -5
Oh, I know that. But still...
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Post by StayPuft on Mar 13, 2011 12:52:59 GMT -5
IMO Phoenix would be better at fighting than say, an Animal Crossing character. I mean, at least Phoenix has like, barged open doors and shoved a person to the ground, a character like Tom Nook has only sold items, built up a store, and run around following characters as they browse his merchandise.
But that's just me and all.
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Post by GoldenYuiitusin on Mar 13, 2011 13:41:51 GMT -5
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Post by Werekill on Mar 13, 2011 15:10:25 GMT -5
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Post by DGN on Mar 13, 2011 17:33:36 GMT -5
Bah. Those are just fan-works. If we were going by how fans made the characters, Sonic's final smash would be super-hyper-mega-ultra Sonic, and Waluigi would have his BitF moveset.
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Post by El Maiz on Mar 13, 2011 17:49:05 GMT -5
And if we were going by how the developers made that characters, Captain Falcon wouldn't be in the game.
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Post by perfecthell4 on Mar 28, 2011 16:54:06 GMT -5
I think an important feature to add to this game would be a separate walk and run, pressing a direction key once walk's, and twice run's. This will allow for a more noticeable DI effect, and add depth to gameplay
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Post by DGN on Mar 28, 2011 17:09:38 GMT -5
This has been actually discussed before; a few of us like it, a few of us don't. If it is inforced, there should be an option on whether or not you want it. I actually perfer it with no walk.
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Post by sumika on Mar 28, 2011 17:29:08 GMT -5
With no walk? It feeeeels like all the characters walk. The air game is a lot faster than the grounds. I always have to jump in crusade to get a good feel of speed.
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Post by El Maiz on Mar 28, 2011 17:36:36 GMT -5
Unless I'm Sonic, I feel the same way. I'd love run. Besides. If you don't want run in, you could just, you know, not run.
It'd make the game deeper with no drawback to putting it in.
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Post by perfecthell4 on Mar 28, 2011 18:20:20 GMT -5
Exactly. My biggest problem with no run is the lack of DI. It's a very important technique, which doesn't see enough use here. It helps with recoveries tremendously, and is a big part of any competitive players game. Not to say DI doesn't exist in Crusade, but a run and better DI ability would certainly be useful to some players, while for the more casual players or those who simply don't care, it wouldn't do any harm.
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Post by El Maiz on Mar 28, 2011 18:21:40 GMT -5
Yeah, it'd be nice if there was better DI.
I use it, I just don't really comment on it, as it's so natural.
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Post by diego222 on Mar 28, 2011 22:16:47 GMT -5
DI should definitely be improved in Crusade to add more competitive gameplay to the game. Also the walking and running option should be in the game but aside from some people not liking the option if I remember correctly, I think some characters were missing their running sprites (Luigi) and some their walking sprites. (Mario)
Another thing I would like in Crusade is to be able to do momentum cancel. It could still add more competitive gameplay and help characters survive even to higher percentages but I think it would be difficult to implement because of the higher hitstun there is in Crusade than in Brawl although not impossible as Crusade at the same time has less hit stun than in Melee.
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Post by Dettadeus on Mar 28, 2011 22:36:18 GMT -5
Eh, I'll change mine, since half of it's out.
What I want: -Characters: Ancient Minister R.O.B. Rosalina Zoroark Darkrai "The Hero" Wilfre Krystal's old Final Smash as a selectable. Jigglypuff's Rest to be back up to its Melee-level power and have invincibility frames again. -Stages: Gyromite B/W Stadium 3DS (cause one of the first stages was a DS, right? Right.) -Game Modes: Classic Adventure Subspace Sequel -Other: Intro 3D Compatibility (glasses required).
What I expect: Characters: Gooey Jigglypuff's Rising Pound to work. Jigglypuff's dash attack not hurtling her off the edge when used near it. My attempt at a tier list being entirely screwed over. Goku being less broken due to a new moveset so that Krystal can take the #1 spot on my attempt at a tier list. Stages: ? Modes: Classic.
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Post by perfecthell4 on Mar 28, 2011 22:39:19 GMT -5
Jigglypuff's dash attack not hurtling her off the edge when used near it. And Ryu's Sspecial not sending him off the edge to his death?
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Post by Dettadeus on Mar 28, 2011 22:42:30 GMT -5
I haven't noticed that, but it could stay in for all I care. I don't play as Ryu it's probably been fixed, since Falcon said you can't roll dodge off the edge anymore, and the issues were probably related. Which of course means the dash-off-the-edge thing is probably fixed too.
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