ensane
Forum Regular
Posts: 379
|
Post by ensane on May 15, 2011 21:29:45 GMT -5
That could be, t happens so infrequently that I haven't pegged down the cause yet. I did have a Lucas CPU die by doing that over the edge, though. XD
|
|
|
Post by falcon8r on May 17, 2011 11:57:44 GMT -5
I'll have to double-check the fast-falling glitch there. Seems like fast-fall properties should be reset when a character is hit by an attack.
|
|
ensane
Forum Regular
Posts: 379
|
Post by ensane on May 17, 2011 22:48:39 GMT -5
Argh, the mute city thread was locked before I got there. Is the boomerang supposed to follow you when you are star KO'd like that?
|
|
|
Post by PartisanDaw on May 18, 2011 6:32:32 GMT -5
Argh, the mute city thread was locked before I got there. Is the boomerang supposed to follow you when you are star KO'd like that? Toon Link wasn't Star KO'd.
|
|
ensane
Forum Regular
Posts: 379
|
Post by ensane on May 30, 2011 9:17:09 GMT -5
Yeah, I just went through the floor of Good Egg Galaxy with Pikachu's Quick Attack.
|
|
|
Post by diego222 on May 31, 2011 18:06:26 GMT -5
Found 4 more: 34. Sometimes when you use your Fox illusion attack to get back to the stage at the same level of the ledge, sometimes Fox gets stuck onto the floor on his helpless falling animation (although you can still move him left or right) until he falls of the stage and grabs a ledge or until he is hit. I think this glitch has happened since many previous demos but I wanted just to note that it is still there.
35. I was playing with Sonic on Hyrule Castle and used the AT he has with his spindash attack (Down-Special) from the middle part of the stage (where the tornado appears) towards the lower platform with the green building to the right. But when I did Sonic got stuck in his ball form on the upper left corner of the hole at the lower part of the green building and I had to reset the match because he couldn't be hit. (Like in the roof of the hole formed at the lower part of the green building) Tried to make the glitch happen again to discover its exact cause but I was not succesful. This may also happen with Tails and Knuckles in their ball form also.
36. On Planet Zebes at the middle left part of the main platform at a sharp slope, if you use projectiles that can bounce with the stage without making them disappear like Mario and Luigi fire ball attack towards the sharp slope on the stage the projectiles get trapped within the slope as if there was a hole or bounce in the incorrect direction.
37. On Castle Siege when a character is sent flying upward until the upper limits of the screen (until he is in the magnifying glass or dies) the camera upon following the character that was sent flying doesn't let you see part of the lower part of the stage and sometimes can cause problems as you cannot know where exactly your character is standing or even sometimes not know where is your character and your opponents.
38. With Snake if you damage yourself by accident with the C4 (Down-Special) even if the C4 is attached to another character, next time you press down-special Snake will make the sound and animation of detonating the C4 instead of using another one.
39. If a C4 falls off stage into the botomless pit, next time you press dow-special Snake will make the sound and animation of detonating the C4 instead of using another one.
40. If Fox is damaged by an explosive projectile or attack (Snake's mines and C4, Bomeberman's down-special, Samus's bombs, etc) while he is using his reflector Fox will take the knockback of the explosive attack with the direction also reflected. (This means that if he was supposed to be sent flying upward he will be sent flying downwards).
41. When Mario uses his cape on a character and in less than one second Mario and your opponent are sent flying by an explosive attack the following may happen: a. Mario and the opponent will be sent flying in the opposite direction they are supposed to be sent flying. (Except with Bomberman's down-special attack) b. If only the opponent was hit by the explosive attack then he will be the only one sent flying in the opposite direction he was supposed to be sent flying. c. If it is with Bomberman's down-special attack then Bomberman will be hit by the explosive attack but without knockback.
42. If a character is hit by an explosive attack during the hitstun caused by Fox's reflector the character will be sent flying in the opposite direction it was supposed to be sent flying.
|
|
Chaotic Chao
Forum Regular
Speed Highway is the best stage in history.
Posts: 242
|
Post by Chaotic Chao on Jun 6, 2011 18:12:00 GMT -5
Also, you can't easily jump off platforms going down, if at all. That can be really annoying (yeah, I read about the platform glitches, but this one wasn't listed).
|
|
|
Post by diego222 on Jun 8, 2011 23:15:47 GMT -5
3 more: 43. I was playing a free for all with 4 characters with me being Fox and the cpu's being Peach, Bomberman and Yoshi, with final smashes and on Lylat Cruise. Then there was one time where Yoshi and Bomberman where fighting on the center of the stage while I was at one of the borders. I ran to the center and hit them with a fully charged Up-Smash but at the moment I hit with the Up-smash, Peach activated her final smash and after the animation (where big Peach images appear and the stage turns pink for a moment) finished, for some reason Fox wasn't glowing red (which indicates that your character is sleeping or stunned) and when everyone woke up I still wasn't able to move Fox and he also was in his "being hit" sprite. Even if characters tried to hit me they couldn't, they just went through me. After a minute luckily, Yoshi after many tries was able to hit me some way and everything returned to normal.
44. Characters shouldn't be able to go through Fox's land master by pressing the down arrow as if the land master was a thin platform.
45. During Goku's spirit bomb final smash, when he starts giving many punches and kicks to an opponent, although the percentage numbers of the opponent do their animation of when the character is hit, they dont increase in percentage or change until the final smash finishes. (So if for example a character with 0% is hit by Goku's spirit bomb final smash while Goku is hitting him with punches and kicks the damage will still remain in 0% until the final smash finishes.) Another weird thing is that the part of the punches and kicks of Goku's spirit bomb final smash do 20 hits and only 6% of damage. Was that intended? (0.3% of damage per hit??)
|
|
corey95
Forum Regular
Woof, woof, woof, gagh gagh, gagh (Vomits)
Posts: 349
|
Post by corey95 on Jun 9, 2011 4:53:12 GMT -5
Some glitches sound familar to me.
|
|
|
Post by falcon8r on Jun 9, 2011 11:27:26 GMT -5
3 more: 43. I was playing a free for all with 4 characters with me being Fox and the cpu's being Peach, Bomberman and Yoshi, with final smashes and on Lylat Cruise. Then there was one time where Yoshi and Bomberman where fighting on the center of the stage while I was at one of the borders. I ran to the center and hit them with a fully charged Up-Smash but at the moment I hit with the Up-smash, Peach activated her final smash and after the animation (where big Peach images appear and the stage turns pink for a moment) finished, for some reason Fox wasn't glowing red (which indicates that your character is sleeping or stunned) and when everyone woke up I still wasn't able to move Fox and he also was in his "being hit" sprite. Even if characters tried to hit me they couldn't, they just went through me. After a minute luckily, Yoshi after many tries was able to hit me some way and everything returned to normal. 44. Characters shouldn't be able to go through Fox's land master by pressing the down arrow as if the land master was a thin platform. 45. During Goku's spirit bomb final smash, when he starts giving many punches and kicks to an opponent, although the percentage numbers of the opponent do their animation of when the character is hit, they dont increase in percentage or change until the final smash finishes. (So if for example a character with 0% is hit by Goku's spirit bomb final smash while Goku is hitting him with punches and kicks the damage will still remain in 0% until the final smash finishes.) Another weird thing is that the part of the punches and kicks of Goku's spirit bomb final smash do 20 hits and only 6% of damage. Was that intended? (0.3% of damage per hit??) 43. I think I know what happened there, should be a really easy fix. 44. sounds weird, maybe there's a hole in the Landmaster? The platforms that appear on the tank are "floor" objects in the game, as in the floor on the main platforms of most stages. 45. Actually, all those hits deal 0% damage. ;D
|
|
Chaotic Chao
Forum Regular
Speed Highway is the best stage in history.
Posts: 242
|
Post by Chaotic Chao on Jun 9, 2011 14:12:24 GMT -5
45. Actually, all those hits deal 0% damage. ;D Funny. Goku's MUGEN character by Choujin does the same thing. They even use the same sprites. o.O
|
|
|
Post by diego222 on Jun 11, 2011 2:36:59 GMT -5
3 more:
46. This one has to do with characters that can eat other characters (Kirby, Yoshi, etc) and characters who can carry explosives and throw them as items (Snake, Link, etc). I was playing a free for all with Kirby against Mario, Sonic and Snake. I swallowed Snake while he was holding a grenade and before I could copy his ability I got grabbed by Sonic and before he was able to throw me Mario hit me with an Up-Smash and at the same Snake's grenade exploded resulting in me sent flying upwards and Snake mysteriously dissappearing of the fight. However his "P4" (Player 4) icon was still in the same place where everything happened. After that I decided to go near the "P4" and did my dash attack which made Snake appear again. BTW when a character eats another character that is holding an item or something the item can still be seen through the character that ate the one holding it which supposely shouldn't happen. Anyways I think that for avoiding that glitch to happen again you could probably make the explosive fall from the hands of the character that is eaten, or make the item dissappear or, in the case of explosives, make their time of explosion cancel while is inside of the eater character as soon as the victim is eaten.
47. I was playing with Kirby against Snake. I did a dash attack against him but he grabbed me but also I hit him once resulting in me be stunned as if I were still grabbed (This should also be fixed. That souldn't happen) and him just hit. But before the stun finished I pressed my A button and left arrow (as if I wanted to do a side-tilt) and suddenly Kirby made again his dash attack but in his "being hit" sprite while rotating. (As if he were copying Jigglypuff's rollout)
48. Again playing a free for all as Kirby against Mario, Sonic and Snake, I was flying to the stage to recover while Sonic and Mario were fighting at the edge of the stage. Then Mario grabbed Sonic and at the same time Mario started spinning to do his back throw I did my final cutter near them hitting them with the first hit that sends you upwards but when they were sent upwards Sonic was still spinning in the air in his "being hit" sprite as if Mario was still throwing him backwards.
|
|
|
Post by member 777 on Jun 11, 2011 14:05:48 GMT -5
diego you are like yohsi experiencing glitches there are way too many lol
but good finding all 48 gliches
|
|
corey95
Forum Regular
Woof, woof, woof, gagh gagh, gagh (Vomits)
Posts: 349
|
Post by corey95 on Jun 14, 2011 6:50:03 GMT -5
48 glitches? How about a 1000? That would be a WORLD RECORD, Crusade would be even more famous then .
|
|
|
Post by DGN on Jun 14, 2011 7:45:13 GMT -5
...No, then Crusade would be famous for having a ton of glitches, and be hated more.
|
|
|
Post by El Maiz on Jun 14, 2011 8:53:35 GMT -5
The word there would be "Infamous".
|
|
|
Post by Zeldasmash on Jun 14, 2011 11:07:08 GMT -5
Can you at least do 2% or 1% damage on Goku's punches in his punches to inflict more damage.
|
|
|
Post by El Maiz on Jun 14, 2011 11:19:44 GMT -5
Needs no more damage. It's just being lazy.
|
|
|
Post by diego222 on Jun 14, 2011 17:28:25 GMT -5
diego you are like yohsi experiencing glitches there are way too many lol but good finding all 48 gliches Lol I know. Thanks Red. ...No, then Crusade would be famous for having a ton of glitches, and be hated more. Oh no....it will be my fault. ;D 2 more: 49. For some odd reason when you are grabbing from the ledge of the right of any platform and you want to let go you can only do it by pressing the down arrow that will make you go down directly and sometimes on fast fall while when you are grabbing from the ledge of the left of any platform and you want to let go you can also do it by pressing the left arrow that makes you let go but in an easier way. 50. Characters that are hanging from the ledge can get hit by melee attacks from non sense distances. For example normally you could hit an opponent hanging from the ledge with a forward-smash, down smash or with any other type of melee attack (except up-tilt and up-smash I think) if you were at some close distance to the ledge but in Crusade you can for example hit an opponent with Mario's up-smash from a farther distance that you would need for hitting the opponent with Mario's forward-smash.
|
|
corey95
Forum Regular
Woof, woof, woof, gagh gagh, gagh (Vomits)
Posts: 349
|
Post by corey95 on Jun 16, 2011 4:20:25 GMT -5
Oh, Super Smash Bros. Infamous?
|
|