Post by diego222 on Jun 18, 2011 16:07:54 GMT -5
8 more:
51: If Kirby falls down as a stone on a steep slope (at the sides of Peach Castle and near the center of Planet Zebes for example) without hitting an opponent the stone will get glitchy and will start moving up and down very fast causing damage to any character that touches the stone. It will end when Kirby transforms back. This is similar to the glitch in brawl on Pictochat stage where it happens the same when Kirby falls down as a stone on the right slope.
52. Some problems with the vacuum effect when Kirby inhales. If you try to inhale somebody and the opponent dodges before it touches Kirby the opponent will just go through Kirby and end behind him. Another thing is that if the opponent dodges when the vacuum effect is at its max the opponent can end far away from Kirby and behind him which is weird. This also happens with items. By doing the inhale attack in front of them you can make them move great distances through the stage, even with Wario's bike when dismounted.
53. Sometimes when a character breaks its shield it will not suffer the stun effect. I'm still not sure about the cause but I think it happens when a character hits a roof or sometimes a floor before it starts decending from the impact caused by the shield break. I was playing on Hyrule Castle with Kirby against Mario and I used my fire ability against him many times on the right side of the stage. (Where the green building is) One time he broke his shield next to the left wall of that part of the stage and landed up on the center platform without suffering stun and another time I broke his shield inside the green building and the same thing happened. If you want to try it this is a very easy way. Also the stun effect suffered because of shield break is too short. The time stunned and also slept should depend on the amount of damage the character has.
54. I think many people already noticed this but pokemons on Saffron city don't do any damage when touched. (Excluding Electrode, Chansey and Porygon during his attack) Even Porygon doesn't do any damage when touched when returning to the building after doing his attack. I think the only case of a pokemon damaging someone when touched is when Charmander and Venasaur are touched just when they appear from the building and if you are also near that building door. Btw I think Charmander flamethrower attack should have a little more range and Chansey should recover a little of damage when touched as in Super Smash Bros.
55. If playing with items on Saffron City, when you break a Chansey egg and it explodes as a smart bomb the explosion doesn't do any damage except in the last hit. Also characters shouldn't be able to move while being trapped in the smart bomb explosion as they can escape from the explosion.
56. Something with the controls. If you try to make tilt attacks continously by holding your arrow (any) and pressing continously the attack button, you will ocassionally do a smash attack if you press the attack button at the same time the animation of the tilt attack finishes. This is sometimes annoying because it makes you do an attack you don't want to and screws your strategy.
57. Again reflectors. This time agains't Mega Man tornado hold. When reflected, it goes in the wrong direction. Instead of going in the opposite direction it came it makes like a short hop and also continues going the same direction. Also if reflected very near it will just go through the character that used the reflector attack.
58. When a character does an attack that involves moving the character forward (dash attacks, Goku, Fox, Kirby and some others forward-smash) near a border the attack cancels and the character just fall off the platform they were standing by the movement of the attack when supposedly they shouldn't fall when doing the attack near a border. This also happens with roll dodges btw.
51: If Kirby falls down as a stone on a steep slope (at the sides of Peach Castle and near the center of Planet Zebes for example) without hitting an opponent the stone will get glitchy and will start moving up and down very fast causing damage to any character that touches the stone. It will end when Kirby transforms back. This is similar to the glitch in brawl on Pictochat stage where it happens the same when Kirby falls down as a stone on the right slope.
52. Some problems with the vacuum effect when Kirby inhales. If you try to inhale somebody and the opponent dodges before it touches Kirby the opponent will just go through Kirby and end behind him. Another thing is that if the opponent dodges when the vacuum effect is at its max the opponent can end far away from Kirby and behind him which is weird. This also happens with items. By doing the inhale attack in front of them you can make them move great distances through the stage, even with Wario's bike when dismounted.
53. Sometimes when a character breaks its shield it will not suffer the stun effect. I'm still not sure about the cause but I think it happens when a character hits a roof or sometimes a floor before it starts decending from the impact caused by the shield break. I was playing on Hyrule Castle with Kirby against Mario and I used my fire ability against him many times on the right side of the stage. (Where the green building is) One time he broke his shield next to the left wall of that part of the stage and landed up on the center platform without suffering stun and another time I broke his shield inside the green building and the same thing happened. If you want to try it this is a very easy way. Also the stun effect suffered because of shield break is too short. The time stunned and also slept should depend on the amount of damage the character has.
54. I think many people already noticed this but pokemons on Saffron city don't do any damage when touched. (Excluding Electrode, Chansey and Porygon during his attack) Even Porygon doesn't do any damage when touched when returning to the building after doing his attack. I think the only case of a pokemon damaging someone when touched is when Charmander and Venasaur are touched just when they appear from the building and if you are also near that building door. Btw I think Charmander flamethrower attack should have a little more range and Chansey should recover a little of damage when touched as in Super Smash Bros.
55. If playing with items on Saffron City, when you break a Chansey egg and it explodes as a smart bomb the explosion doesn't do any damage except in the last hit. Also characters shouldn't be able to move while being trapped in the smart bomb explosion as they can escape from the explosion.
56. Something with the controls. If you try to make tilt attacks continously by holding your arrow (any) and pressing continously the attack button, you will ocassionally do a smash attack if you press the attack button at the same time the animation of the tilt attack finishes. This is sometimes annoying because it makes you do an attack you don't want to and screws your strategy.
57. Again reflectors. This time agains't Mega Man tornado hold. When reflected, it goes in the wrong direction. Instead of going in the opposite direction it came it makes like a short hop and also continues going the same direction. Also if reflected very near it will just go through the character that used the reflector attack.
58. When a character does an attack that involves moving the character forward (dash attacks, Goku, Fox, Kirby and some others forward-smash) near a border the attack cancels and the character just fall off the platform they were standing by the movement of the attack when supposedly they shouldn't fall when doing the attack near a border. This also happens with roll dodges btw.