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Post by plasmis on Jul 25, 2011 17:43:30 GMT -5
sonic smash does not fit him since sonic smash is jupiter element. Although it is creative, we should keep consistent with Isaac's element which is Earth. d aerial was already planned to be planet diver after my discussions with DGN! As for the dash attack, Vorpal slash is a great unleash (elven rapier unleash), so I think we should keep that one.
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Post by PartisanDaw on Jul 26, 2011 2:20:45 GMT -5
The D air is a really good idea,PHHP.
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Post by StayPuft on Jul 26, 2011 7:18:47 GMT -5
sonic smash does not fit him since sonic smash is jupiter element. Although it is creative, we should keep consistent with Isaac's element which is Earth. d aerial was already planned to be planet diver after my discussions with DGN! As for the dash attack, Vorpal slash is a great unleash (elven rapier unleash), so I think we should keep that one. Just remember that in Smash Bros. movesets, it is not farfetched at all to "borrow" moves from other characters to expand the moveset, if it comes down to that.
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Post by plasmis on Jul 26, 2011 16:41:11 GMT -5
That's technically not a move, but rather an unleash effect that is more preferable to Wind Adepts. Don't you think that it's kind of weird that he's OP with that effect? Sonic Smash deals a heck a lot of damage when the character can successfully perform three strikes. Besides, PHHP did say that Sonic Smash is an alternative dash attack. The real dash attack as of the moment is Vorpal Slash which I agree to that extent since Vorpal Slash fits more to his style.
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phantomhp
Forum Regular
rogue artist
Posts: 389
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Post by phantomhp on Jul 26, 2011 16:41:54 GMT -5
technically planet diver is fire and it's psynergy. Of course the sonic smash idea is slightly biased saying as how for the longest time in game one I ignored the Gaia blade and went for the stronger unleash. I'm going with vorpal slash though.
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Post by DGN on Jul 26, 2011 16:49:22 GMT -5
I had actually considered having Planet Diver Up-B(Jumping pretty high and doing diagonal downward movment) because it'd be more unique than a tether(catch) or just rising upwards(vine)...
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Post by plasmis on Jul 26, 2011 21:25:09 GMT -5
It's true that Planet Diver is a fire element, but it can only be obtained when you have venus and fire djinn together as a combination, so that shouldn't be a problem since it still has the "Venus" element intact. Also, I was thinking of maybe switching Planet Diver to Planetary since it's stronger, but then again it'll be OP. We can assume that your current idea is stable, so let's keep it at that.
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Post by DGN on Jul 29, 2011 16:13:59 GMT -5
Well, figured I'd post the moveset I have so far.
Combo: Isaac stabs 4 times quickly: once diagonally upward, then in the middle, then diagonally downwards, then in the middle again. Afterwards, he pulls his sword back, and strikes with a stronger, laggier stab. Based on a move Matthew can do in Dark Dawn.
FTilt: UTilt: Isaac stabs upwards right above him. Taken from when he summons a move or uses certain magic. DTilt:
FSmash: Isaac uses Force, and a Giant fist goes a bit far in front of him. Focuses more on Knockback than damage. USmash: Isaac summons Venus, which makes a bunch of yellow flame like objects appear in front of him, going upwards and doing a few hits to the opponent, and upwards knockback. DSmash: Isaac uses Quake, which puts two rock walls in front of him for half a second. If an opponent is hit by one of the walls when they go up, they get striked up. If they run into the sides of the walls while they are up, they cannot reach Isaac and run into the wall.
Dash Attack: Isaac jumps forward and slams his sword vertically. This stops his movement. Edge Attack: Isaac climbs up and stabs the opponent.
Nair: Uair: Fair: Isaac summons Jupiter, which keeps Isaac in the air for a bit (like ROB's dair) and shoots some small purple flame like objects in front of him, going diagonally downwards. Bair: Isaac summons Mars, which goes to the back of him, going diagonally downwards to the left. Hits an opponent with flame damage. Dair: Isaac casts Clay Spire, which drops three stalactites downward.
Standard Special: Move: Isaac shoots a hand that pushes the opponent forwards, staying close to the hand with minimal damage. Works like in Brawl. Can be charged-the more you charge, the bigger the hand is and the farther it goes. Side Special: Cutting Edge: Isaac slashes his sword and a large, fast projectile that looks like a sideways arch goes forward. Goes quite a bit of distance, does a small bit of damage against the opponent, and goes through him. ALT: Odyssey(I think): A small sword goes diagonally downwards in front of him, then one goes diagonally upwards. These do a little damage, but then he dashes forward with a larger sword that is horizontal, doing more damage and some knockback. Up Special: Planet Diver: Isaac jumps high, then slams down diagonally in fire. ALT: Catch: Isaac uses a mystical hand to grab a ledge. If he grabs an opponent, then he flings them backwards diagonally, propelling himself. ALT2: Gaia: Isaac uses Gaia as he propels himself up through the beam in the gaia (hard to explain-see the game to understand) with rocks around him, doing damage. Once he finishes going upwards, the bottom of the beam spits a bit of rocks upwards attacking the opponent, if he used the attack on the ground. Down Special:
Fthrow: Isaac summons Mercury, which fires a few blue blasts, doing a bit of damage but focusing on moving the opponent away like with Squirtle's Nspecial. UThrow: DThrow: Bthrow:
Final Smash: Judgment: Isaac summons Judgment. This basically means the scene will shift to a blue knight in the sky with a lion "shield". The lion shield will shoot a blue beam into a forest, which will then shift to scenes of the explosion going to different places. After a forest and a beach, it will shift to the battle field, where the explosion will quickly go accross the stage, doing knockback about the powerful ring Tabuu could create in Brawl. In order to avoid it, you must sidestep at the EXACT right time. There isn't much time to sidestep though.
Taunt:
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Post by tetiro on Aug 4, 2011 14:18:00 GMT -5
Alright everyone, below is what I believe is a balanced set of moves. Both with pros and cons that balance each other out making the moves suitable. Character Profile Agility : Medium Weight : Medium Stats : Balanced Reason for profile being set this way. It's a sturdy balanced set of variables. Just like the earth itself B Neutral - Move Description : Fires a moving hand in the direction of the player Pros : Has an excellent attack range Cons : Deals weak/slightly weak damage Suitable for : Attacking multiple opponents at the same time and pushing them away B Up - Cleave Description : Summons Flint to chuck Isaac in the air whilst Isaac swings his sword Pros : Deals massive damage, great height gained Cons : Slightly low area of damage and almost no aiming Suitable for : Extra height B Left/Right - Ragnarok Description : Issac pulls out the Ragnarok, raises it above his head and slams it to the ground Pros : Medium range and medium damage Cons : No Cons Suitable for : Attack players to the left/right and slightly above the player B Down - Quake Description : Isaac calls through the quake spell to Pros : Deals excellent damage Cons : Low attack range Suitable for : Attack opponents really close to Isaac and knocking them away Final Smash : Judgement Description : Summons Judgement, which fires a beam of light to Isaac which causes the light to explode in a ball of light. Pros : Very high chance of 1 hit KO Cons : Takes time to cast or Small Area of light. Depending how Judgement is programmed Suitable when : Opponents are near to Isaac The next few are the non-specials. Again I don't know how to produce %s for attacks so if anyone can do that I'd really appreciate it. AAA : A sword combo. Medium attack range and damage A < or > : Horizontal swipe A V : Swipes his sword along the ground. Like Link does A ^ : Swipes the air above him Grab : Catch/Grip Description : Isaac casts the hand to grab an opponent which holds the player in position so that Isaac can beat the opponent senseless Pummel : Isaac hits the opponent with the hilt of his blade FThrow : The hand throws the opponent forward. Throws the opponent a great distance but very little throw damage UThrow : The hand throws the opponent up in the air. Deals almost no throw damage but throws the opponent a good distance BThrow : The hand throws the opponent behind Isaac. It throws the opponent a medium distance and deals medium throw damage DThrow : The hand throws the opponent really hard to the ground. It throws the opponent no distance at all but deals very high throw damage FSmash : Bane Description : Isaac summons Bane and performs a powerful sword sweep DSmash : Growth Description : Casts growth to shoot the player up in the air USmash : Thorn Description : Casts thorns around and above him to send opponents flying FAir : Isaac swipes the air in front of him with his sword BAir : Isaac casts a small Gaia to send slightly backwards whilst attacking in front of him. Think like a shield on this one. DAir : Almost exactly like Link's DAir. Except it has a wider attack range but deals less damage UAir : Isaac swipes the air above him with his sword Taunt 1 : Summons a few Djinn who circle around him Taunt 2 : Summons a Djinn who jumps around in the air joyfully Taunt 3 : Takes the pose as seen in the game cover of Golden Sun on the European version of the game's box Let's make this attack set as balanced as possible. In theory, this is a pretty balanced character profile anyway. But better to get feedback on it anywho
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Post by DGN on Aug 4, 2011 14:31:22 GMT -5
The thing is, i think he has too many sword attacks...and that was the problem. "He's just another sword user." Even though that statement is ridiculous, it's what we have to use. I mean, check out the moveset I'm making(above) I plan on only making a few moves sword-involving: Combo, FTilt, UTilt, DTilt, Dash Attack, Edge Attack, and maybe nair.
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Post by tetiro on Aug 4, 2011 14:44:55 GMT -5
I do agree with you Generic. Isaac isn't a warrior. He's an Adept. Feel free to use any of my moves anyway. My list of moves is a suggestion. In the mean time, I'm going to start work on an Isaac sprite. Do you know what's the max height for a human character ingame?
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Post by plasmis on Aug 4, 2011 15:27:13 GMT -5
I'm pretty sure we can use your suggestions at some degree. I'm not sure what the dimensions, so you might want to ask DMX, Dettadeus, Falcon, or any other experienced spriters. Not to get off topic, but we really need to keep the gs discussion alive at the tea room!!!
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Post by Dettadeus on Aug 4, 2011 15:40:43 GMT -5
My sprites are generally less than 100 by 100 pixels, usually around 60-70 in height and 40-50 in width depending on the attack. You could try to make him the same size as PHHP's sprites.
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Post by tetiro on Aug 5, 2011 8:03:19 GMT -5
Argh I can't sprite side scrolling sprites for ****! Sorry guys, I'm not the one who'll save Isaac If only I could get away with a 32 pixel high character. Then Isaac would have a sprite sheet done in a matter of weeks! As compensation, here is a sprite sheet of Isaac I did as a tribute to Super Smash Land (Just remember that Super Smash Land has only 9 attacks per character)
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Post by tetiro on Aug 18, 2011 3:53:43 GMT -5
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Post by plasmis on Aug 18, 2011 8:46:32 GMT -5
Hmm, this might be helpful. At least, PHHP can get a better idea on how he looks like in Brawl.
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Post by tetiro on Aug 18, 2011 8:54:04 GMT -5
I just had a thought. Gonna try it today for fun. If we could someone to animate the model, we may have just got a foot in the door for spriting Isaac
EDIT: Got the model but I can't animate 3D models.
EDIT 2: Ok I officially conceed. I can't sprite Isaac unless he is 32 pixels or less in height. Sorry guys I've failed
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Post by plasmis on Aug 18, 2011 9:42:55 GMT -5
It's alright. We still have plenty of time before Isaac gets in.
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Post by tetiro on Aug 18, 2011 9:56:49 GMT -5
The idea was that if we could get someone to pose the 3D model of Isaac, we could trace over it and make the sprites ourselves
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