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Post by Dettadeus on May 15, 2011 15:12:51 GMT -5
Both. Endure itself is super-armor, but when you are hit the super armor would go away and you'd be invincible so you can get out of the way of multi-hit attacks. Either that, or it causes your opponent to take a second or so of hitstun when they hit you. Something like that. I suppose a good way of saying it would be an unpunishable Super Armor (when performed properly).
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Post by member 777 on May 16, 2011 0:54:39 GMT -5
could you animate some of the moves like how puff does
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Post by Dettadeus on May 16, 2011 0:57:10 GMT -5
I suppose I could, but it'll have to wait for tomorrow or a bit later.
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Post by SmashKing201 on May 17, 2011 17:22:47 GMT -5
I would like to see the moveset for Pichu ;D
can someone post it?
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Post by Dettadeus on May 17, 2011 17:33:39 GMT -5
Um. OP. So, here's a moveset I came up with going off of Serebii's provided movepool: N-special: Thundershock. You can't really change this; it's nostalgic. And there has to be ONE move you'll never ever use. I mean, it's Pichu after all. S-Special: Flail. I love Skull Bash with all my heart, but I can bear to part with it. This would be a brilliant move for Pichu to have, considering it's self-damaging nature and it's D-special... D-Special: Endure. Pichu takes zero knockback from any attack within the next second or so. This attack would have very, VERY little start up (close to Rest, it is a priority move after all), but Pichu takes full damage and the attack has a medium amount of cooldown. The advantage of this is that if Pichu is attacked, it's allowed to move again (presumably) before the opponent finishes the attack. This move is further balanced by the fact that it would have something like stale move negation to the power of 10. If used twice in a row, the second use only has a 50% chance of successfully being executed. After that it just flails fails. U-Special: Volt Switch. It's Quick Attack with a different name, and now explains why Pichu takes damage from it. FINAL SMASH: Static Charge Pichu becomes electrically charged. It's movement speed increases, and it takes consistent damage (similar to Kaioken/whatever Goku's d-special is). However, the individual electric attacks do no extra damage to it. It also gains a slightly different moveset for the duration of it's FS: N-Special: Shock Wave. Like Thundershock but much faster, higher priority, and moves in a straight line as opposed to bouncing. S-Special: I'm honestly not sure if this would work better as Wild Charge or Thunderpunch. Wild Charge would essentially be a combination of Skull Bash and Egg Roll; it can be charged for more speed and power and the direction can be changed, but it cannot leave the ground during the attack. Thunderpunch would be... well, Thunderpunch. D-Special: Magnet Rise. Pichu becomes more floaty and/or gains a third jump for five seconds. U-Special: No change. It would work similar to Giga Bowser; Pichu can take damage but not knockback. By the time it ends, Pichu would have naturally taken around 30-40% damage. Have I ever not included everything in the OP?
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Post by SmashKing201 on May 17, 2011 17:51:27 GMT -5
Good to see that we are decloning Pichu a bit here, but dont you think that Pichu should at least have a move or 2 in its special attacks that dont require him hurting himself? I mean he needs some sort of advantage. I know its in his character but still.
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Post by Dettadeus on May 17, 2011 17:53:55 GMT -5
Flail uses this to his advantage, however. The higher his damage, the higher the power of the attack. And Endure could be used to prevent you from being brutally murdered, since it's super armor. It doesn't hurt you directly anyways. And as El Maiz said, maybe Pichu's just emo.
Also, in Melee, all of Pichu's specials damaged him, so this is actually an improvement.
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Post by member 777 on May 17, 2011 18:05:35 GMT -5
www.serebii.net/pokedex-rs/172.shtmlafter reading that i think his moveset should be side-b sweet kiss b thundershock down-b thunder wave/charge [increase attack] up-b volt attack one of his taunt should be him with an apple
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Post by Dettadeus on May 17, 2011 18:09:36 GMT -5
By "volt attack", you mean Volt Tackle, right? That's Pikachu's Final Smash, so it can't be Pichu's U-Special. The problem I see with that moveset is he gets no benefit from hurting himself. Since he's the only character who has half of his own attacks do damage to him, he should be able to utilize this. I still don't really see the point in Sweet Kiss. Charge would be interesting, but Endure-Flail would still work better. Thunder Wave would just be another stunning attack, and we have quite a lot of those.
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Post by El Maiz on May 17, 2011 19:06:31 GMT -5
I think we should look around for a better N-special, but if we can't find a better one that would be reasonable to code and sprite, okay.
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Post by SmashKing201 on May 17, 2011 19:06:52 GMT -5
Flail uses this to his advantage, however. The higher his damage, the higher the power of the attack. And Endure could be used to prevent you from being brutally murdered, since it's super armor. It doesn't hurt you directly anyways. And as El Maiz said, maybe Pichu's just emo. Also, in Melee, all of Pichu's specials damaged him, so this is actually an improvement. Actually that sounds like it can work better for him. I agree. So even though Pichu has this disadvantage, there is a good advantage along with it. I like.
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Post by DGN on May 17, 2011 19:10:50 GMT -5
I think we should look around for a better N-special, but if we can't find a better one that would be reasonable to code and sprite, okay. I'm still thinking we should do swift here. It'd go a kind of small distance, possibly like Luigi's special, and would do the same damage as thundershock, though wouldn't hurt himself, and would lock on to the opponent.
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Post by SmashKing201 on May 17, 2011 20:00:23 GMT -5
I agree with Generic. I think Swift would be great for Pichu. I think he should at least have one offensive Special attack that doesnt deal damage to him.
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Post by Dettadeus on May 17, 2011 20:08:53 GMT -5
FLAIL. Flail doesn't do damage to Pichu; it's a normal type attack. I think you're misunderstanding. Flail simply does more damage when you have more damage, it does no damage to you. I suppose Swift isn't a bad idea; I kinda like the homing part.
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Post by DGN on May 17, 2011 20:13:05 GMT -5
Not sure whether or not he was referring to this, but I think he was talking about special attacks in pokemon itself. For example, flamethrower, solarbeam, and swift are special attacks, and tackle, leaf blade, and flail are physical attacks. But I assume you already know that, XD
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Post by Dettadeus on May 17, 2011 20:20:08 GMT -5
I was assuming he meant the specials in Crusade, of which Flail is one that fits the bill. However, I do feel he needs a self-damaging special as well, since the only other one at the moment is Volt Switch. Hence, Thunderjolt. How else are you going to keep your opponent away and the come out of nowhere with a fully charged Flail? XD
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