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Post by Dettadeus on Sept 27, 2011 12:13:47 GMT -5
THAT'S WHY I WAS TRYING TO DO IT ONE AT A TIME. BUT THEN PEOPLE DECIDED NOT TO READ AND LIST MORE PLACEMENTS. I always do things with a reason. >_>
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ensane
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Posts: 379
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Post by ensane on Sept 27, 2011 12:17:42 GMT -5
I'm still going with Goku as #1 for the same reasons. Can you edit the original post to include votes until the discussion is done? After voting for each placing individually I think it will be easier to move characters up or down.
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Post by Dettadeus on Sept 29, 2011 22:01:32 GMT -5
Ok, I updated the OP. Goku is #1, because there aren't really any objections to it.
SO NOW LET'S DO #2. AND ONLY NUMBER 2.[/size][/b]
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Post by Felipe_9595 on Sept 29, 2011 22:44:12 GMT -5
Fox or G&W. I am more inclined for fox, because he haves an easy infinite set up. Guess which one. Dair. Yep, is an infinite, try if by yourself.
Also, he haves a good recovery,a great ground and aerial game and one of the best edgegaurd moves of the games. Dair (Shine works too)
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Post by Dettadeus on Sept 29, 2011 22:50:54 GMT -5
Alright, I'll put Fox and G&W up in the OP as two potential candidates.
So how this'll work is people will suggest things, I'll add them into the OP, and then we'll see how many votes each character gets and decide from there.
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Post by PartisanDaw on Sept 30, 2011 2:22:43 GMT -5
FOX.ALL.THE.WAY.
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Excalibur
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Post by Excalibur on Sept 30, 2011 12:41:07 GMT -5
I'd rather go with Lil' G. He has more disjointed hitboxes, self-charge Oil Panic, and decent priority. His b-air and n-air is a great damage racker, and f-air and d-air are good kill moves too, (D-air being a meteor smash, f-air having great power and range). He doesn't have much difficulty placing pressure on the opponent, and has great recovery too.
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Post by Felipe_9595 on Sept 30, 2011 12:54:14 GMT -5
Disjointed hitboxes doesnt mean everything. Fox can kill sooner, last longer, have an infinite, the best combo potential in the game (almost everything can be chained on everything), a great shield pressure ( dair, shine, nair etcetcetc)
G&W is almost like a little fox.
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Post by Zeldasmash on Sept 30, 2011 14:58:51 GMT -5
G&W has a more chance of killing if he predicts his opponent.
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Excalibur
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Post by Excalibur on Sept 30, 2011 14:59:51 GMT -5
Disjointed hitboxes doesnt mean everything. Fox can kill sooner, last longer, have an infinite, the best combo potential in the game (almost everything can be chained on everything), a great shield pressure ( dair, shine, nair etcetcetc) G&W is almost like a little fox. Yes but you can still shield grab Fox's D-air, even if it is pressure, it takes a load of time for the shield to die out. In fact, you should be able to shield grab it even if you receive damage from let's say, the shine which is following up Fox's d-air. And mah boi, lrn2disjointedhitboxes: super-smash-bros.wikia.com/wiki/Hitbox"Disjointed hitbox describes an attacking red collision bubble that is not attached to the vulnerable yellow bubble. These are generally found on weapons, like swords or hammers. A disjointed hitbox, if attacked, cannot hurt the character. For example, If Marth attacks Ness's PK Fire with his forward smash, Marth will not be affected. However, if Mario punches the PK Fire, he will sustain damage." ~ Smash Wiki And you still think disjointed hitboxes aren't quite significant like they truly are? They definitely help approaching characters with projectiles, and are excellent for spacing. Because seeing the way you describe Fox, you're not much of a spacer. If you have excellent spacing, you get the upper-hand in the match, for you have more room to vary, and mix-up your game, and only combo within melee-range when the opportunity arises. Thus gaining stage control.
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Post by DGN on Sept 30, 2011 15:00:09 GMT -5
G&W has a more chance of killing if he predicts his opponent. Fox has a higher chance no matter what.
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The 85.
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Post by The 85. on Sept 30, 2011 15:08:20 GMT -5
I agree with Excalibur. You're all biased.
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Post by GoldenYuiitusin on Sept 30, 2011 15:57:47 GMT -5
I laugh at those who say disjointed hitboxes don't mean anything. They're part of the reason why Snake is 2nd on Brawl's Tier List. DAT UP TILT
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Post by Dettadeus on Sept 30, 2011 19:49:02 GMT -5
I'm going to have to go with Fox on this one. His gimping potential is insane, his U-Smash has always been good, etc. etc. etc.
*tallies votes*
ATM it's 4 to 3 in Fox's favor, but I might be wrong because some of you didn't actually state who you were voting for but implied it.
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Post by Felipe_9595 on Sept 30, 2011 22:51:31 GMT -5
i kno0w what a Disjointed hitbox is, thanks.
Lol at golden post. Snake is THIRD on the tier list because he haves lot of good matchups against characters like Ice Climbers. Diddy is second.
Live in the past bro.
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Excalibur, i am not saying G&W is bad , but he is not better than fox. Dair cannot be shielded if is spaced properly. G&W is pretty good, he haves a great recovery, but fox haves everything G&W haves, but greater. G&W can do 0 to 100 combos. Fox can do infinites and 0% kills. G&W haves a great recovery. Fox too and he is invincible the half of the time and haves a great priority.
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Post by PartisanDaw on Oct 1, 2011 1:14:05 GMT -5
Fox is 2,then.
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Post by Dettadeus on Oct 1, 2011 1:20:27 GMT -5
I'm gonna let more people vote Saturday as well to make sure there's more results.
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ensane
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Post by ensane on Oct 1, 2011 5:08:57 GMT -5
I've been thinking a lot about it, and I'm going to say G&W is 2nd. He and Fox both seem to have the same great matchups, but they trade off range and speed. Neither are gimped easily (though Fox moreso) and both kill fairly early (again Fox moreso). Fox can combo, but it's worthless if he can't get inside, and lasers don't help without hitstun. So I'd go G&W 2nd because he can zone pretty much everyone.
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Excalibur
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Post by Excalibur on Oct 1, 2011 13:48:05 GMT -5
Det, Generic's vote shouldn't count. He hates competitive play, and he can't nor has the skill to play competitively even if his life depended on it. That vote was pretty biased and he admitted in XAT it was just to piss me off. Regardless if it did or not, it shouldn't count. Also, G&W has insane gimping potential himself. His extra disjointed hitbox range helps him gimp without having to stray too far off-stage, and wouldn't have as much of a risk of getting hit by a u-special either. i kno0w what a Disjointed hitbox is, thanks. Lol at golden post. Snake is THIRD on the tier list because he haves lot of good matchups against characters like Ice Climbers. Diddy is second. Live in the past bro. Uh, "He currently ranks 2nd on the tier list (the highest-ranked of any Mario character including sub-series characters). This is, of course, thanks to his solid Bananas which can penetrate even the tightest defenses. Another main reason why Diddy Kong is 2nd on the tier list is due to being one of Meta Knight's worst matchups (having an even matchup with him), making Diddy Kong very successful in tourney play due to Meta Knight being a massive part of the Brawl metagame." So if it weren't for Brawl's tripping due to the bananas, that easily rip through defenses, he wouldn't be anywhere near the top. Especially since he gives MK problems due to lack of projectiles. And if you notice here: www.ssbwiki.com/Tier_list#Brawl_tier_listA LARGE, actually, MOST of the cast at the top of the list have disjointed hitboxes, (for the most part Falco is the odd one out) so don't come saying that just because Diddy recently surpassed Snake, it means disjointed hitboxes aren't much of a big deal. Hell, it is ONE of the reasons MK is up at top too, because pretty much all of his attacks are disjointed hitboxes (in exception to the dash attack). Excalibur, i am not saying G&W is bad , but he is not better than fox. Dair cannot be shielded if is spaced properly. G&W is pretty good, he haves a great recovery, but fox haves everything G&W haves, but greater. G&W can do 0 to 100 combos. Fox can do infinites and 0% kills. G&W haves a great recovery. Fox too and he is invincible the half of the time and haves a great priority. Uh, yes it can be shielded. And like I mentioned earlier, G&W's game is mostly spacing, www.ssbwiki.com/Spacingmeaning that you won't even get to be close to attack. (Like Ensane mentioned.) All of G&W's move set pretty much "out-ranges" Fox's, so basically, you won't be able to approach well with that d-air. Do you really think someone will just stand and wait for that short hop d-air infinite? G&W can easily out-prioritize that with f-air, b-air, dash-dance to n-air after you fall from doing d-air, etc.
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Post by Dettadeus on Oct 1, 2011 13:52:43 GMT -5
So when did this go from who's better in general to who's better against the other? G&W having a good, even, or bad matchup against Fox doesn't determine which of them is going to be higher than the other.
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