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Post by falcon8r on Apr 7, 2011 16:04:15 GMT -5
WHY. DON'T. YOU. HAVE. MORE. POWER. OVER. THE ROSTER.People here are the ones who play the game and not throw it into the recycle bin after one time. Who says they have enough credibility? Thank you. I would be fine with Aero being in if we could also have Nights, like I said. But to be honest, Aero's not really the first character I see in Smash. At least, not before a whole bunch of other characters. Why not have another Golden Sun rep? Or GRAY FOX?
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Post by DGN on Apr 7, 2011 16:09:20 GMT -5
You're the most mature AND oldest of the group, and heck, if you didn't have coding, spriting would be useless and ya, I'm very unapproving that there's only one MGS character when they're tons of creative ones that'd even influence some people into buying the game. I believe Raiden would be better than Gray, but I've never played the game, so
Back on topic
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Post by El Maiz on Apr 7, 2011 16:22:37 GMT -5
I think Aero seems like a good Smash character, but let's face it - people don't care as much about Aero as Nights. I say we either have both Nights and Aero or just Nights. Agreed? Anyone? By "people", are you referring to the 11 members who voted on the poll and are active in the discussion? Who says they have enough credibility to make that decision? Most of their statements and opinions are unsupported and biased, and I can't allow that to have an affect on the characters in this game. I think that you just drove me over the brink of madness. I was unaware that you could choke on irony, until I did.
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Post by falcon8r on Apr 7, 2011 17:06:09 GMT -5
So, we're a little off-topic here. Nights or Aero? I am honestly a little on the fence, leaning towards Nights. Nights just seems more fun and has had more recent game appearances.
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Post by El Maiz on Apr 7, 2011 17:11:31 GMT -5
Nights or both.
Four more people want nights than Aero.
And I don't care about what anyone says about "Oh this is only a small part of the fans". This is the part of the fanbase that cares. Remember that, please.
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Post by DGN on Apr 7, 2011 17:14:10 GMT -5
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Post by GoldenYuiitusin on Apr 7, 2011 17:33:41 GMT -5
[Who says they have enough credibility to make that decision? Most of their statements and opinions are unsupported and biased, and I can't allow that to have an affect on the characters in this game. I love the smell of irony in the afternoon...
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Post by El Maiz on Apr 7, 2011 17:45:14 GMT -5
I don't. I'm allergic to it.
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Post by DGN on Apr 7, 2011 18:11:40 GMT -5
To encourage getting back on topic, I'm going to post my moveset for NiGHTS so far right now.. B: NiGHTS tosses a Blue Chip which travels a bit in an arc, then bounces a few times, getting slower and losing the amount of damage it gives, then disappears. 50% chance it does damage, 50% it stuns the opponent. Credit to ZeldaSmash for the thought of the blue chip being Normal special. >B: Drill Dash: NiGHTS dashes forward really fast, head first, with sparkles going past her for quite a distance, but after its used you have to wait a 2 minutes for it to fully charge all the way, otherwise you’ll have to use it with very little distance, the amount depends on the time. At most, it probably goes 2/3 of the way through Final Destination. REALLY good for recovery. Whilst using, you can tilt up or down to make it tilt up or down a bit. Does knockback, not too much damage. vB: NiGHTS implants a dream in the opponent, making them go into the sleep position. A thought bubble appears around the opponent, and if it shows a devil it takes the opponents health, if it shows ice cream the opponent stays asleep for longer, and if it shows a heart then HP is taken away from you. ^B: NiGHTS flys diagonally upwards, then makes a large loop behind it. If NiGHTS touches the opponent, it spins around the opponent, then kicks him diagonally backwards, making him blast off and NiGHTS going the opposite direction. If the rare chance happens that an opponent gets stuck inside the loop, they get massive knockback in the direction NiGHTS is facing. Final Smash: NiGHTS turns into dragon NiGHTS, and can fly around the stage. Dragon NiGHTS is EXTREMELY long and quite a bit large, so you can spin around a ton, overlapping yourself, making a bunch of paraloops, and if an opponent stays on the ground or you can’t trap them in the loop, you can press the A button to attack them with your snout, making them go upwards. You can do this in the air too, but it’s not as effective. Grab: NiGHTS possesses the opponent, and the opponent is in the dazed sprite. FThrow: The opponent jumps and land on their back forwards, then NiGHTS comes out and jumps on them. For spriting, the enemies just use their “hurt” sprite and tilt to the ground. ^Throw: the opponent jumps, then NiGHTS goes below the opponent, and kicks them with both legs at the same time to make him go up Bthrow: NiGHTS comes out of the opponent, and kicks them with both feet backwards. If “on the ground” states are ever influenced, the opponent goes into this. vThrow: the opponent spins both ways, getting dizzy, and NiGHTS comes out for an attack.
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Post by El Maiz on Apr 7, 2011 18:13:31 GMT -5
Looks nice so far!
I'd like to see a moveset for AERO.
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Post by DGN on Apr 7, 2011 20:56:10 GMT -5
Just did the rest!
Taunt: NiGHTS plays its flute. Its flute that is INVISIBLE. Back air: NiGHTS puts its legs out, appearing like a split, and spins around twice. Knockback for each move. Normal Air: NiGHTS spins around in a loop, appears a bit like Sonic’s nair. Knockback for each hitbox. Fair: NiGHTS spins forward, clutches to one if its legs, other one in a different place. Two hits for each spin, knockback on second move. Uair: NiGHTS does a mid-air cartwheel, doing multiple hits, trapping an opponent sometimes. Dair: NiGHTS appears to spin upwards like a ballerina, UPSIDEDOWN, a leg spinning around her doing a bit of damage but little knockback, then at the end her legs spin over her, doing more knockback and damage but harder to hit with. Dash Attack: Basically Olimar’s up-tilt, but horizontal and spins for a kick flip at the end. Fsmash: A yellow ring appears in front of NiGHTS, and quickly shrinks, then disappearing. Does damage as it tightens an opponent, but pretty hard to hit with. DSmash: NiGHTS points at the ground in front of her, and a medium size portal appears. This makes an opponent go straight and fall to the ground, but if that’s never going to happen, then the opponent is grounded without the ground thing. Reala did this once, that’s its backstory. USmash: NiGHTS taps the sky above of her, and a green ring appears, going outwards, then disappearing. Does horizontal Knockback. DTilt: NiGHTS transforms into two and dashes both directions, going a small distance and basically just pushes the opponent away, then the two things go back to NiGHTS. The clones look transparent. Utilt: A Nightopian jumps upwards, hitting an opponent with his egghead(LO) Ftilt: a blue chip comes from NiGHTS diamond thing, goes in an arc, hitting the opponent, and goes back into the diamond. NiGHTS never actually does this, but its supposed to be similar to the arc the blue chips make when they go into you. Combo: NiGHTS does a Reverse Crescent Kick, a flip kick, then rises and does a front-flip kick on the opponent.
If I need to explain anything, just tell me.
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Post by falcon8r on Apr 7, 2011 22:45:12 GMT -5
Wow, really like all the move ideas, especially the normal attacks. Nice.
Definitely not like Rosalina at all.
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Post by PartisanDaw on Apr 8, 2011 6:22:57 GMT -5
But it will be HARD to Sprite.
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Post by El Maiz on Apr 8, 2011 7:17:01 GMT -5
Won't most of the supported characters?
Such as Agumon?
Also, about the bias thing, I am no longer choking, and I would like to point something out: If someone wants a character in, why would they NOT make the character seem as good for Crusade as they can? If you're suggesting a character, you are already biased.
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Post by DGN on Apr 8, 2011 8:14:21 GMT -5
Wow, really like all the move ideas, especially the normal attacks. Nice. Definitely not like Rosalina at all. Thanks, Falcon! I was considering making the dash attack that it turns into Rocket NiGHTS, then turns around and blasts fire into the opponent, but the olimar-like thing was one of the acrobatics used, and I feel it'd be more like NiGHTS to use the acrobatic attack.
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Post by -Dr.MarioX- on Apr 8, 2011 8:25:39 GMT -5
To encourage getting back on topic, I'm going to post my moveset for NiGHTS so far right now.. B: NiGHTS tosses a Blue Chip which travels a bit in an arc, then bounces a few times, getting slower and losing the amount of damage it gives, then disappears. 50% chance it does damage, 50% it stuns the opponent. Credit to ZeldaSmash for the thought of the blue chip being Normal special. >B: Drill Dash: NiGHTS dashes forward really fast, head first, with sparkles going past her for quite a distance, but after its used you have to wait a 2 minutes for it to fully charge all the way, otherwise you’ll have to use it with very little distance, the amount depends on the time. At most, it probably goes 2/3 of the way through Final Destination. REALLY good for recovery. Whilst using, you can tilt up or down to make it tilt up or down a bit. Does knockback, not too much damage. vB: NiGHTS implants a dream in the opponent, making them go into the sleep position. A thought bubble appears around the opponent, and if it shows a devil it takes the opponents health, if it shows ice cream the opponent stays asleep for longer, and if it shows a heart then HP is taken away from you. ^B: NiGHTS flys diagonally upwards, then makes a large loop behind it. If NiGHTS touches the opponent, it spins around the opponent, then kicks him diagonally backwards, making him blast off and NiGHTS going the opposite direction. If the rare chance happens that an opponent gets stuck inside the loop, they get massive knockback in the direction NiGHTS is facing. Final Smash: NiGHTS turns into dragon NiGHTS, and can fly around the stage. Dragon NiGHTS is EXTREMELY long and quite a bit large, so you can spin around a ton, overlapping yourself, making a bunch of paraloops, and if an opponent stays on the ground or you can’t trap them in the loop, you can press the A button to attack them with your snout, making them go upwards. You can do this in the air too, but it’s not as effective. Grab: NiGHTS possesses the opponent, and the opponent is in the dazed sprite. FThrow: The opponent jumps and land on their back forwards, then NiGHTS comes out and jumps on them. For spriting, the enemies just use their “hurt” sprite and tilt to the ground. ^Throw: the opponent jumps, then NiGHTS goes below the opponent, and kicks them with both legs at the same time to make him go up Bthrow: NiGHTS comes out of the opponent, and kicks them with both feet backwards. If “on the ground” states are ever influenced, the opponent goes into this. vThrow: the opponent spins both ways, getting dizzy, and NiGHTS comes out for an attack. Standard: Sounds okay. I don't know why there's a chance it may not do damage though. Side: Meta Knight, much? The charging just makes it weaker. Up: Overpowered Meta Knight... Down: Jigglypuff without the unique part... Final Smash: Okay...Reminds me of Landmaster... Throws: Pretty cool, at the most. Eh. That could've been better. Here's Aero the Acrobat's: Standard Special: Star Swipe: Aero tosses a gold, silver, or bronze Star(s) forward. The move can be charged during the match to make Aero throw more stars, but then it will reset to one Star. The Stars do different damage depending on color. Side Special: Drill Dance: Aero whips either up or down at an angle in a drill, but it doesn't go too far. However, hitting a foe at a certain spot will make the move a spike. Up Special: Cannon Launch: Aero pulls out his Cannon and fire away in it. If another player is close to the Cannon, it will launch them too, but do damage. Aero can glide afterwards. Down Special: Unicycle: Aero gets out his infamous Unicycle and turns the wheel in place, charging it. When done charging, Aero speeds off, doing more damaging depending on how long it was charged. Final Smash: Ektor (May Change): Aero calls in Ektor, a giant mask and hands. Ektor says his classic "Welcome" line and places cups over all of the other players. Ektor switches them around a little and lets Aero choose one to attack with a big finisher. I haven't come up with throws yet.
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Post by DGN on Apr 8, 2011 8:33:20 GMT -5
Standard: Sounds okay. I don't know why there's a chance it may not do damage though. In the NiGHTS games, if you threw a blue chip at an enemy, they could be dazed, but that doesn't seem too useful here, and if you threw it at a nightopian, they're happy.Side: Meta Knight, much? The charging just makes it weaker. Does knockback, not multiple hits. And it goes a VERY long distance anyways. Heck, Aero's is more similar.Up: Overpowered Meta Knight... Its slower. Heck, it could just kick it a different direction.Down: Jigglypuff without the unique part... Sing just pusts the opponent asleep. This has an added affectFinal Smash: Okay...Reminds me of Landmaster... Landmaster can't make loops around the opponent or fly.Throws: Pretty cool, at the most. Eh. That could've been better. Here's Aero the Acrobat's: Standard Special: Star Swipe: Aero tosses a gold, silver, or bronze Star(s) forward. The move can be charged during the match to make Aero throw more stars, but then it will reset to one Star. The Stars do different damage depending on color. I don't really get how you mean by charge. Do you mean, you can hold the button, and after its fully charged you can release it at anytime during the match for three times? then sheikSide Special: Drill Dance: Aero whips either up or down at an angle in a drill, but it doesn't go too far. However, hitting a foe at a certain spot will make the move a spike. MetaKnight even more.Up Special: Cannon Launch: Aero pulls out his Cannon and fire away in it. If another player is close to the Cannon, it will launch them too, but do damage. Aero can glide afterwards. The rocket floats in mid-air, when you're recovering? and I find it hard to pull out a cannon bigger than him.Down Special: Unicycle: Aero gets out his infamous Unicycle and turns the wheel in place, charging it. When done charging, Aero speeds off, doing more damaging depending on how long it was charged. Mach Rider's Forward specialFinal Smash: Ektor (May Change): Aero calls in Ektor, a giant mask and hands. Ektor says his classic "Welcome" line and places cups over all of the other players. Ektor switches them around a little and lets Aero choose one to attack with a big finisher. This one is pretty creative, I admit.I haven't come up with throws yet. Replies underlined. EDIT: They're probably not still doing it, but if they are still rating popularity by fanart, then I'd like to point out that if you google NiGHTS sega, you get quite a bit of fanart, but if you google Aero the Acro-Bat, you get one, that's on the second page! Also, looking at NiGHTS into dreams on wikipedia: The second one didn't get as good reviews, though. As for reception for ATA-B and its sequel, there's none except the first one has the fact that it was awarded greatest character of its year.
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Post by falcon8r on Apr 8, 2011 10:21:41 GMT -5
I think for Aero's B, he means like Samus's B. Press to begin charging, then press again to throw stars.
I like the special moves for both characters, although Generic has a point - Unicyle = Mach Bike.
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Post by Zeldasmash on Apr 8, 2011 11:12:59 GMT -5
Excellent. Though i would add other things.
UpB: Paraloop Dash Attack: Rocket Headbutt (transforms into Rocket Nights and attacks. Can KO)
B should be chargable (thanks for the credit though)
the rest is okay
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Post by DGN on Apr 8, 2011 12:02:25 GMT -5
The Up-B already is the paraloop...
I'm going to try and play NiGHTS Into Dreams...to see if I could change anything, and finish Journey of Dream's main storyline.
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